evildmguy
Explorer
Greetings!
A very interesting question.
Let me ask this: Is this about rolling the dice? Having a more active role in combat? Or having an attack roll for spells?
If it is the former, do you think your DM would just let you roll the monster's saves? If it was me, I would have *gladly* let the players roll the saves. I wouldn't have had any problem with it.
If it is the latter, well, there might be some issues there.
First of all, this is a fundamental change to the system, if I read this right. Instead of a creature (PC, NPC, Monster, whatever) being able to resist magic, now if they are "hit" by the magic, they are affected. I thought that a Fortitude save represented being hit by magic and trying to resist it. So, isn't this a subtle change to the system?
Second, the numbers look strange to me. In the case of rolling a save, let's use your example. A monster needs to hit a DC of 17 with a +4 will save. Needing a 13 or higher, that's a 40% chance of success. In the case of a mage hitting a DC of 14 with a +7 bonus, they need a 7 or higher. That's a 70% chance of success. Unless my numbers are wrong, I wouldn't want to be hit by this! I could have my numbers wrong, though. The percentages, which are from your numbers, seem to give the advantage to a caster. And I would hate to use this on a PC.
I can't think of a good way to make this work and keep the percentages the same. It won't scale easily either.
So, I am not helping much but I did think the numbers looked wrond and so decided I should comment.
I hope you find something that works!
edg
A very interesting question.
Let me ask this: Is this about rolling the dice? Having a more active role in combat? Or having an attack roll for spells?
If it is the former, do you think your DM would just let you roll the monster's saves? If it was me, I would have *gladly* let the players roll the saves. I wouldn't have had any problem with it.
If it is the latter, well, there might be some issues there.
First of all, this is a fundamental change to the system, if I read this right. Instead of a creature (PC, NPC, Monster, whatever) being able to resist magic, now if they are "hit" by the magic, they are affected. I thought that a Fortitude save represented being hit by magic and trying to resist it. So, isn't this a subtle change to the system?
Second, the numbers look strange to me. In the case of rolling a save, let's use your example. A monster needs to hit a DC of 17 with a +4 will save. Needing a 13 or higher, that's a 40% chance of success. In the case of a mage hitting a DC of 14 with a +7 bonus, they need a 7 or higher. That's a 70% chance of success. Unless my numbers are wrong, I wouldn't want to be hit by this! I could have my numbers wrong, though. The percentages, which are from your numbers, seem to give the advantage to a caster. And I would hate to use this on a PC.
I can't think of a good way to make this work and keep the percentages the same. It won't scale easily either.
So, I am not helping much but I did think the numbers looked wrond and so decided I should comment.
I hope you find something that works!
edg