evildmguy said:Greetings!
Second, the numbers look strange to me. In the case of rolling a save, let's use your example. A monster needs to hit a DC of 17 with a +4 will save. Needing a 13 or higher, that's a 40% chance of success. In the case of a mage hitting a DC of 14 with a +7 bonus, they need a 7 or higher. That's a 70% chance of success. Unless my numbers are wrong, I wouldn't want to be hit by this! I could have my numbers wrong, though. The percentages, which are from your numbers, seem to give the advantage to a caster. And I would hate to use this on a PC.
Here's where your missing 10% went:
1st, to keep the "tie goes to the defender" feel, you have to alter one of the basic tenets of D20, and require the die roll to exceed, not merely match, the DC. On the one hand, this makes *rolls* inconsistent. OTOH, it makes *situations* *consistent*--right now, sometimes the tie goes to the defender (saves) and sometimes it goes to the attacker (attack rolls).
The other 5% comes from the fact that the average of a d20 roll is 10.5, not 10. So by changing the 10 to a d20, and the d20 to a 10 (and because of how the totals are compared), you lose half a point twice, so the end result is one whole point different, for another 5%. Both effects happen to work in synergy, instead of opposition, so you end up with the probabilities off by 10%.
That said, you could also just go with it. As i pointed out above, D&D3E already gives the characters a slight edge, by letting both saves and attacks round in their favor--that is, the game is set up to favor the person rolling the die, and set up for the PCs to be doing slightly more of the rolling. Personally, i say just go with it--accept that the PCs have a slight edge 'cause they're the PCs, and plan accordingly. Yes, the new probabilities won't be identical to the old--but they'll be altered in a consistent way (slightly in the PCs' favor), and it's a fairly minor difference, given the large, flat distribution of the d20. It would only make a difference if you frequently have PCs attacknig each other magically.