So, comparing to a maul (or greataxe, it mostly works out the same)... the greatsword does 1.5 less damage per W in exchange for +1 to hit.
Given what hitting gives you, I'm not sure how I see that it's any worse, at all, than the other great weapons.
If you make the greatsword d12, it's flat out better than the other weapons on its own... so unless someone wants to focus on something like hammer rhythm then they should use a greatsword.
If the bastard sword offends you, strike _that_, not the greatsword. Cpt Micha, can you link your scale analysis?
Sure thing. I made this test shortly after I looked over the weapons. I don't have any great weapon fighters in general, but I'm always interested in seeing how things balance out, especially since I'll be making my own weapons at some point.
It's something I came up with on my own but it works out.
+2 to hit = 2 points, +3 to hit =3points (this is straightforward) d4= 2 points, d6= 3pts, d8=4, D10=5, 2d4=5, d12=6, 2d6=7, 2d8=8 this is all based on average damage results
Next factor, one hander =1 point, off hand =1 point, versatile= 1 point, high crit=2 points, Two hander = -1 pt. Reach = 2 pts, thrown or heavy thrown= 1 point
Dagger (always a good base line in my opinion) 2, 2, 1, 1=7 pts This is a simple weapon and thus should be the best a simple weapon can hope for
Club 2, 3, 1 =6
Javelin 2, 3, 1, 1 =7
Mace 2, 4, 1 = 7
Sickle 2, 3, 1=7
Spear 2, 4, 1, 1=8 (this is the only exception to the simple weapon rule by the way)
Two handed simples,
great club 2, 5, -1 =6
Morning star 2, 5, -1=6
Quarter Staff 2, 4 -1 =5 (yeah still the worst weapon in the damned game)
Scythe 2, 5, -1=6
Onto Martial Weapons (military whatever) The reason one handers get a point on the chart is because you can have a shield with them
Battle axe 2, 5, 1,1=9
Flail 2, 5, 1, 1=9
Handaxe 2, 5, 1, 1=9
Longsword 3, 4, 1, 1=9
Scimitar 2, 4, 1, 2=9
Warpick 2, 4, 1, 2=9
Shortsword 3, 3, 1, 1=8 (but is off hand)
Thrown Hammer/axe 2, 3, 1, 1=8
Warhammer 2, 5, 1, 1=9
Two Handers
Falchion 3, 5, -1, 2=9
Glaive 2, 5, -1, 2=8
Greataxe 2, 6, -1, 2=9
Greatsword (raw) 3, 5, -1=7
Greatsword (mine) 3, 6, -1=8
Halbred, 2, 5, -1, 2 =8
Longspear 2, 5, -1, 2=8
Maul 2, 7, -1=8
Superior
Bastard Sword 3, 5, 1, 1=10
Katar 3, 3, 1, 3,=10
Rapier 3, 4, 1=8
Spiked Chain 3, 5, -1, 2=9