BigFreekinGoblinoid
First Post
Why stop at just eliminating class skills, and get rid of classes all together?
BigFreekinGoblinoid said:Why stop at just eliminating class skills, and get rid of classes all together?
A'koss said:IME, the complaints here amount to little more than a tempest in a teapot.
Our group elimated cross-class skills probably a year after we started playing 3e and have never looked back. Game balance issues? Certainly, some classes have additional flexibility, but I've never seen that negatively impact the game. The only skill you might want to keep an eye on is Use Magic Device as it's no longer an exclusive skill in 3.5e. Rogues still have so many more skill points that they still end up being the "skill kings". Those fighters who wish to emphasize their intelligence have some options which has been very good for our game. They don't tend to gravitate towards skills that rogues emphasize anyway - stealth, open locks, search, disarm traps, diplomacy... Wizards and tumbling? It's a neat trick, but IME, it doesn't see much use in practice as the wizard is the class least likely to get into a situation to use it.
Just my 2 bits...
A'koss.
Carnifex said:I don't have a problem with classes themselves. I like the focus they give a character, and creating an entirely classless system that still allowed PC's to emulate all the existing characetr classes would be rather alarmingly complex. The classes are good for simplicity & flavour among other things, but I just don't like the (unnecessary, IMO) strictures placed on how you spend your skill points.
Skill Focus: +3 ranks in that skill.Originally posted by Carnifex:
What steps have you taken for things that give additional class skills as bonuses, like some of the cleric domains?
Carnifex said:I don't have a problem with classes themselves. I like the focus they give a character, and creating an entirely classless system that still allowed PC's to emulate all the existing characetr classes would be rather alarmingly complex. The classes are good for simplicity & flavour among other things, but I just don't like the (unnecessary, IMO) strictures placed on how you spend your skill points.