Carnifex said:
I was hoping that the skill system would give far more flexibility and customisability to characters, in terms of picking up minor talents and abilities that helped flesh out the character. let me give an example. I played in a fun 2e Planescape group, one of the players of whom ran a Cipher wizardess. Now this wizard was very into the whole Cipher thing of physical training and spent a lot of time at Sigil's Great Gymnasium, and was very athletic and acrobatic.
With 3e, I was hoping that a character like this would be able to take a few points of, say, Tumble, to reflect her abilities. Then it'd have an actual effect, though not a great one, on the battlefield.
But it is fairly logical to say that training in athletics took some time away from the wizard's magical studies. After all, we aren't talking about fitness; having more than a few ranks in Tumble means that you're a well-trained pro, able to jump over people while dodging blows.
For this reason, I think that the correct way to represent that character would be to either spend a feat to be allowed Tumble as a class skill, or take a level in rogue or monk (incidentally, the soon-to-be-released Planescape 3E includes a feat that allows Ciphers to ignore monk multiclass restrictions, on account of their lifestyle), or sacrificing spellcraft or knowledge(arcana). Naturally, these options deliver a blow to the character's spellcasting capacity. And that's just how it should be; developing some skills means that you won't develop others.
If the character concept is a wizard that is just as powerful as the other party wizard, plus he can tumble - well then, that's evidently a more powerful character, best formalized with either a higher level or higher stats, rather than by changing the rules so that a more powerful character fits into the same level as another that is only guilty of being vanilla.
Same thing for the wizard tyrant. If he actually spends time doing politics and running the nation, well that time is subtracted from his arcane studies. If he doesn't - then he can't learn how to do it. If he manages to do
both, then he is logically more powerful (being a wizard AND a diplomat), mechanically having a higher level or higher stats.
The classical example is Gandalf, of course. Powerful wizard AND excellent fighter (ignoring the maiar thingy). It's pointless to complain that D&D can't represent him because fighters can't cast and wizards can't fight. They
can, if they multiclass, and it turns out they can't play in your party because of too high a level. Well duh, of course, I say. If the character is
conceptually more powerful than any other character in the party, it
will lack the feats, skill points, whatever, to be correctly represented at that level.