And please, no more of that "Wood Elves are as strong as Half-Orcs" nonsense. Wanna play a strong character? Play a half-orc. Wanna play an elf? Then you're lithe and agile.
Agreed. One Elf type, with an allowance for Drow since there so freakishly different.
You want a wild elf? Muss up your hair, beat your head against a rock (don't put a lot of points into INT), pick up a spear, and eat those funny steroid berries (put your points in STR).
Want a grey elf? Be really snotty an make sure your INT is high, while your WIS is low
Wanna wood elf? . . . er wait, like there's even a notable difference between wood and high elves? WTF?
Wanna High Elf?. . . Find some cool herbs
But the idea of having an elf modified to suit just about every major class defeats the purpose of "racial" modifiers. They end up becoming, "I wanna elf that does what I want awesomely well" modifiers.
Your an Elf, you're agile as heck, and slightly less durable. Suck it up, or play a Dwarf.
The rest is a matter of a few different skills and proficiencies, and placement of attribute points.