They're a good example of a campaign setting-specific race.Aeolius said:sheesh...no love for sea elves??? They are a core race, in my games. Without them, there would be no malenti.In my games, I need sea elves and sylvan elves as the male parents of salt hags and woodhags, respectively.
No, no, a thousand times no. Elves can either be the best choice as rogues or they can be the best choice for wizards. There should not be a flavor of elf for every base class.Kae'Yoss said:Races have sub-races, but the abilities are the same (or maybe the initial abilities you get at level 1 vary slightly, like sun elves getting +2 Int instead of +2 Dex).
Whizbang Dustyboots said:No, no, a thousand times no. Elves can either be the best choice as rogues or they can be the best choice for wizards. There should not be a flavor of elf for every base class.
In other words, 99 percent of the reason players use sub-races in a game.Scribble said:Shrug... I think maybe the problem stems from a "power gaming" approach...
There's always the ability to make cool new stuff. I just don't want official support for this nonsense.I don't think this makes sub races inherently bad though, so I wouldn't want a system that ultimately destroys the ability for them to have an impact on the game. Otherwise you risk loosing the ability to make cool new stuff...
Whizbang Dustyboots said:In other words, 99 percent of the reason players use sub-races in a game.
There's always the ability to make cool new stuff. I just don't want official support for this nonsense.
Every column inch wasted on giving new stats for a different culture of a PHB race is a column inch not spent on other fluff or on entirely new crunch that's not devoted to making Race X extra-super-duper-keen.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.