Whizbang Dustyboots said:
1) It's lazy of the designers to create a new monster instead of doing the slightly harder work of making a new culture cool on its own merits.
2) Their primary appeal seems to be for folks who want to play an elf, but can't handle not having The Optimal Race for My Class and thus are able to grab the barbarian elf, fighter elf, sorcerer elf, monk elf, or whatever, as appropriate. It makes a mockery of the notion of a favored class.
I disagree. To state that it's lazy of the designers, or simply powergaming by players is a qualitative opinion
Personally, I like having the grey, high, wild, sea, dark elf breakdown. They're part of the tradition of the game, harkening back to 1st Ed.
The elves have been around far longer than humans. They are a highly magical, fey race, and it's possible that magical means led to their evolution.
In most cases, except for the wild elf strength thing, I really don't think they have that many advantages anyways. Of course, that's my opinion.
One thing I've noticed is that for 4E they reference "elven evasion". If that's the case, I wonder what it is? A big complaint about 3E was that, though described as a magical race, elves really weren't that magical....they didn't have an advantage or anything. Evasion, if we assume it's similar to what it was like in 3E, isn't much of a magical trait.
Banshee