I am looking for some advice about a current game situation I am in. We play again on thursday so I have a couple of days to ponder my next moves.
Here is the setup:
We are playing through a portion of Against the Giants, retooled for 3.5. Our party is made up of:
Ranger -7th(asimar)
Monk -7th (goliath) (I play this character)
Cleric -8th (I play this character right now as the played is on injured reserve)
Rogue/Fighter -5/3
Paladin -8th (with dire wolf mount)
Wizard -7th (now dead)
We were moving through the hill giant lodge and killing pretty much everything we came across, but ended up against 7 hill giants at once. Our wizard has just been killed, thus removing our chance for area damage. The monk and cleric have the giants held at the door to the kitchen, cleric and ranger are in the kitchen and the paladin and rogue/fighter are outside of the kitchen sepeated from the rest of the party. The giants are weilding great axes and have a little extra armor(AC22) making them a bit harder to hit than normal.
The giants are in the hall way and have moved up to melee with the party and are not using rocks anymore. There are two stone giants towards the back of the great hall (where the hill giants emerged from) that are watching the battle. The stone giants are apparently part of a dipmolacy mission between the giants and we have been fairly succesfull at motivating them(through diplomacy skill) to at least stay out of the fight, if not join us.
I am not adverse to staying and fighting, the problem is that the fight could go south really quick and we wouldn't be able to run. I am thinking about a tactical retreat right now. We are better as a group with ranged combat than the hill giants, plus we have some battle field control spells that the cleric can throw down, like obscuring mist. The only problem with this is that we are sperated (broke player rule number one, I know!).
Let me know what you think.
Here is the setup:
We are playing through a portion of Against the Giants, retooled for 3.5. Our party is made up of:
Ranger -7th(asimar)
Monk -7th (goliath) (I play this character)
Cleric -8th (I play this character right now as the played is on injured reserve)
Rogue/Fighter -5/3
Paladin -8th (with dire wolf mount)
Wizard -7th (now dead)
We were moving through the hill giant lodge and killing pretty much everything we came across, but ended up against 7 hill giants at once. Our wizard has just been killed, thus removing our chance for area damage. The monk and cleric have the giants held at the door to the kitchen, cleric and ranger are in the kitchen and the paladin and rogue/fighter are outside of the kitchen sepeated from the rest of the party. The giants are weilding great axes and have a little extra armor(AC22) making them a bit harder to hit than normal.
The giants are in the hall way and have moved up to melee with the party and are not using rocks anymore. There are two stone giants towards the back of the great hall (where the hill giants emerged from) that are watching the battle. The stone giants are apparently part of a dipmolacy mission between the giants and we have been fairly succesfull at motivating them(through diplomacy skill) to at least stay out of the fight, if not join us.
I am not adverse to staying and fighting, the problem is that the fight could go south really quick and we wouldn't be able to run. I am thinking about a tactical retreat right now. We are better as a group with ranged combat than the hill giants, plus we have some battle field control spells that the cleric can throw down, like obscuring mist. The only problem with this is that we are sperated (broke player rule number one, I know!).
Let me know what you think.