Maximillian
First Post
I'm not sure why so many people say that scrying is "game breaking." I've often found it to be a great way to feed exactly the right information to players, so long as you acknowledge its existence before designing your plots...
As for ritual costs, I've been seriously considering a workaround for this system too. I don't think that most rituals should need a component cost either, but my major reason has been that I'd like to do away with tracking individual gold pieces completely.
Has anyone else considered this? I was thinking of working out a "purchase DC" for various items based on GP value, and letting players make checks in their downtime to buy things. I know there are systems like this in other RPGs, but I couldn't name one off the top of my head.
As for ritual costs, I've been seriously considering a workaround for this system too. I don't think that most rituals should need a component cost either, but my major reason has been that I'd like to do away with tracking individual gold pieces completely.
Has anyone else considered this? I was thinking of working out a "purchase DC" for various items based on GP value, and letting players make checks in their downtime to buy things. I know there are systems like this in other RPGs, but I couldn't name one off the top of my head.