IceFractal
First Post
The vast majority of rituals could be free. In fact, in some cases, the fact that they aren't free makes them nigh-useless:
Knock - This does not open the door automatically. It allows you to make an Arcana check at +5 instead of a Thievery check. The problem is that anyone with Thievery could have taken 20 in 1/5 the time. So unless your Arcana skill is more than 5 points higher than anyone else's Thievery skill, the ritual is useless. But more importantly, in 10 minutes, it's possible to smash through even an adamantine vault door - without spending any gold or healing surges.
Create Food and Water - For one thing, this costs a lot more than just buying rations. And more importantly, if you remembered to bring rare herbs for the ritual, why didn't you remember to bring food? This doesn't help you if you lost all your supplies, for instance. Make it cost a healing surge instead, if you feel the need.
Knock - This does not open the door automatically. It allows you to make an Arcana check at +5 instead of a Thievery check. The problem is that anyone with Thievery could have taken 20 in 1/5 the time. So unless your Arcana skill is more than 5 points higher than anyone else's Thievery skill, the ritual is useless. But more importantly, in 10 minutes, it's possible to smash through even an adamantine vault door - without spending any gold or healing surges.
Create Food and Water - For one thing, this costs a lot more than just buying rations. And more importantly, if you remembered to bring rare herbs for the ritual, why didn't you remember to bring food? This doesn't help you if you lost all your supplies, for instance. Make it cost a healing surge instead, if you feel the need.