Lucas Blackstone said:I don't think rituals should be free. Just answering the OP, sorry for sidetracking the sidetracked conversation.
Caliban said:and just because someone else in the party has Thievery, doesn't mean that they will be with you (or that they are concious if they are with you) when you need to open that door.
Rituals are a fallback plan, when the standard method isn't going to work for some reason.
drachasor said:Well, rituals should definitely be a fallback plan in many situations. Sometimes they are the right solution for the job however. Many of the rituals still are perfectly balanced in this regards even when free.
Renfield said:My opinion is that WotC was running out of time and didn't know what to do with non-combat related magic. Sacrificing an orphanage to the dark lords of the Nine and making certain agreements (why do you think Asmodeus is actually a deity now, huh? He's been after that since 1st ed) they were given the Rituals idea. It was a damn good idea but only an idea, the Lord of the Nine, being the subtly vengeful and deceptive prick that he is, never gave them the mechanic to properly execute the Rituals system and therefor making it the wonderful flavor filled aspect of the D&D game it was meant to be. Instead the fools used their tried (though not necessarily true) method of assigning a gold piece cost to something as a way of 'game balance' and saying it represented components and research time and the like and left them alone to go play with the nifty combat system... er, I mean RPG they had created.
To summarize for those who didn't get it:
Rituals: Great game mechanic in concept, bland and meh-worthy in practice. (I can take it or leave it)
4e has many great ideas, and even some great mechanics, but I wish they spent a little more time polishing the kinks out to make it a more solid RPG. I mean scrying! 31000gp to watch someone for *maybe* 30 seconds and at 24th level no less. It hurts to think that someone looked at that and thought it was a good idea, might as well nix scrying altogether for all the good it is. I like the game, but I don't think it's the Holy Grail that some people consider it and this is one of the reasons why.
drachasor said:I generally agree with your view on rituals. Some of them do need fixing. Thankfully they do provide a fair amount of framework to improve them.
Renfield said:I mean scrying! 31000gp to watch someone for *maybe* 30 seconds and at 24th level no less. It hurts to think that someone looked at that and thought it was a good idea, might as well nix scrying altogether for all the good it is. I like the game, but I don't think it's the Holy Grail that some people consider it and this is one of the reasons why.
Renfield said:4e has many great ideas, and even some great mechanics, but I wish they spent a little more time polishing the kinks out to make it a more solid RPG. I mean scrying! 31000gp to watch someone for *maybe* 30 seconds and at 24th level no less. It hurts to think that someone looked at that and thought it was a good idea, might as well nix scrying altogether for all the good it is. I like the game, but I don't think it's the Holy Grail that some people consider it and this is one of the reasons why.