Brother Ezra
First Post
The rogue in my campaign has been pining to do some "extra-curricular" activities appropriate to his class, but is finding it difficult in the context of game-time. I don't want to take away time from the other six players while I role-play his side-adventures, but want to give him the opportunity to explore some independent activity.
We've role-played a few scenarios via e-mail, which was effective, if slow and somewhat cumbersome. I've offered the chance for all the other players to do similar solo activities away from group game time, but none of the others have taken up the offer yet.
The rogue is neutral, but the rest of the party (including a cleric of Tyr) is all good-aligned and would not look favorably on any morally questionable activity he may engage in, so any unlawful activities must be undertaken by the rogue in private, away from the other characters prying eyes.
Has anyone else faced this? How did you allow the player to perform his covert activities without detracting from the time spent with the rest of the group?
We've role-played a few scenarios via e-mail, which was effective, if slow and somewhat cumbersome. I've offered the chance for all the other players to do similar solo activities away from group game time, but none of the others have taken up the offer yet.
The rogue is neutral, but the rest of the party (including a cleric of Tyr) is all good-aligned and would not look favorably on any morally questionable activity he may engage in, so any unlawful activities must be undertaken by the rogue in private, away from the other characters prying eyes.
Has anyone else faced this? How did you allow the player to perform his covert activities without detracting from the time spent with the rest of the group?