Spellslinger
I'll give a plug for Spellslinger, Runesong. It is a great little d20 western game from the Fantasy Flight Games Horizon Line. Here's a link:
http://www.fantasyflightgames.com/hr04.html
You can download some sample pages there for a preview or link to a review. I ran it as a Wild West D&D game with their default setting using 4 short adventures from Dungeon as a mini-campaign. I found it to be a great, concise resource. It is very adaptable to an all-human, more realistic Wild West game, too. All the elements are portable, so you can use as little or as much as you want to make it as realistic or as fantastic as you want. Sidewinder is great for a D&D Wild West mini-campaign.
If I were to run another Wild West game, I would probably just use the core D&D rules--mostly from the DMG--for a more realistic all-human, very low magic game. The DMG has rules for firearms that are sufficient. I would let the PCs be warriors or experts. The native tribes might have a few adepts. Aristocrats are a good possibility for Easterners or cattle barons. Commoners are the everyday people. There is plenty of wirtten material out there for the Wild West. I might even try a game version of Larry McMurtry's Lonesome Dove book series (also made into a couple of movies). I've got a book titled Triggernometry that is a good read about Old West gunfighters.
I had the original Sidewinder, so I feel safe in saying that Sidewinder: Recoiled is probably a great product, too. It is written in a very captivating style with Bat Masterson as a sort of ghost writer. The original even had a few adventures in the back, and I think Recoiled will have those as well. You probably can't go wrong with it, if you like the d20 Modern rules (I just don't).
What kind of game do you want to run?
I'll give a plug for Spellslinger, Runesong. It is a great little d20 western game from the Fantasy Flight Games Horizon Line. Here's a link:
http://www.fantasyflightgames.com/hr04.html
You can download some sample pages there for a preview or link to a review. I ran it as a Wild West D&D game with their default setting using 4 short adventures from Dungeon as a mini-campaign. I found it to be a great, concise resource. It is very adaptable to an all-human, more realistic Wild West game, too. All the elements are portable, so you can use as little or as much as you want to make it as realistic or as fantastic as you want. Sidewinder is great for a D&D Wild West mini-campaign.
If I were to run another Wild West game, I would probably just use the core D&D rules--mostly from the DMG--for a more realistic all-human, very low magic game. The DMG has rules for firearms that are sufficient. I would let the PCs be warriors or experts. The native tribes might have a few adepts. Aristocrats are a good possibility for Easterners or cattle barons. Commoners are the everyday people. There is plenty of wirtten material out there for the Wild West. I might even try a game version of Larry McMurtry's Lonesome Dove book series (also made into a couple of movies). I've got a book titled Triggernometry that is a good read about Old West gunfighters.
I had the original Sidewinder, so I feel safe in saying that Sidewinder: Recoiled is probably a great product, too. It is written in a very captivating style with Bat Masterson as a sort of ghost writer. The original even had a few adventures in the back, and I think Recoiled will have those as well. You probably can't go wrong with it, if you like the d20 Modern rules (I just don't).
What kind of game do you want to run?