Siege Of Bordrin's Watch OOC

I'll be checking through each character sheet as we go along (plugging them into Character Builder just to verify numbers and such). However, if any of you guys notice anything from each other's sheets, feel free to help each other out as well.

I forgot to mention it, but in addition to the six levels worth of magic items, everyone gets the standard 3 level gold amount of 520 gp. Use that to buy any additional equipment you might want (including any additional magic items as needed).

One other thing for the time being, if everyone wouldn't mind... where you're putting in your ability scores, please have the modifiers next to them include the 1/2 level bonus (which for 3rd level is +1). So for instance, an 18 would be listed as (+5) rather than (+4). It just makes for easier, quicker math when needing to make rolls and such.

Finally, just so you all know how I run my games... I pretty much roll all dice. If you have something you want to do, you mention it in the roleplay, and I'll roll the dice and write out the results. As I've never DMd a 4E game via PbP yet, I leave it to each of you to mention in your rps any powers or abilities that you are using or that come into affect during a particular action in your round (since I'll never be able to remember all your abilities off the top of my head unless you remind me to apply them as needed. LOL.)

Further questions/comments can be made and are to come.
 

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I for one would aqppreciate if people could run your eyes over Henry's sheet. I'm not all that used to fighters, particularly great weapon fighters.
 

I'm going to add the restful bedroll to my sheet as bought with the gp. DEFCON, do you have a problem with me using it and starting with the temp hp when we leave?
 


Any thoughts on combat tactics? I think I have a pretty good supply of hp for my tactics. I've got my bedroll, so(maybe) I'll start out with a d8 thp. I've got two encounter powers that give me temp hp as well.

We've got a lot of powers that dissuade opp from taking OA(fighter mark, call of the beast, vanguard's lightning, plus powers that daze), which I plan on provoking to get into flanking, plus some of my powers get bonuses when I provoke. I think we got lots of people capable of moving opponents around, so hopefully we can take advantage of that.
 

It's my first time playing a controller beyond level 1, so I'm a bit green in this dept.

I plan to stay in the back and take advantage of the range 10 powers to best effect, combined with the cloak of distortion.
 





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