Siege Of Bordrin's Watch OOC

I'm not sure if I will start a game. There is 6 characters among the one who show up during the presentation that have not been taken, but two of them are mine. So that would leave us with:

Tresa (Cleric - The Digger)
Gumbar (Figther - Voda Vosa)
Warrick (Ranger - Keia)
Akora (Deva - Shaman)

Do I forget someone? Four players is a bit thin. The lack of controller is not really a problem. I'll think about that.

Perhaps there's someone else there that didn't introduce themselves? 4 players is a nice number as long as non quit the game
 

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Thanks DEFCON! Monks also have a bit of controller to them as well as the striker part.

I'll have a look at the backgrounds, but first I have a question for DEFCON. The monk flurry of blows ability has the implement keyword, does any enhancement bonus apply to damage? I assume it does, otherwise why would it have the keyword?
 

Thanks DEFCON! Monks also have a bit of controller to them as well as the striker part.

I'll have a look at the backgrounds, but first I have a question for DEFCON. The monk flurry of blows ability has the implement keyword, does any enhancement bonus apply to damage? I assume it does, otherwise why would it have the keyword?

I can answer that. Monk powers list 'weapon' and 'implement' as keywords. A Monk's unarmed strike counts as both, but for powers with the 'weapon' keyword, you can use stuff like quarterstaff and so forth (the 'Monk weapons').

You can enchant your hands as weapons. If they are enchanted, you can add the enhancement bonus to attack and damage for either 'implement' or 'weapon' powers.
 


I can answer that. Monk powers list 'weapon' and 'implement' as keywords. A Monk's unarmed strike counts as both, but for powers with the 'weapon' keyword, you can use stuff like quarterstaff and so forth (the 'Monk weapons').

You can enchant your hands as weapons. If they are enchanted, you can add the enhancement bonus to attack and damage for either 'implement' or 'weapon' powers.

Yup, I understand that. Flurry has the implement keyword, but you don't roll to hit or damage(use it once per round on your turn, it does damage = to wis mod) so if I have a 18 wis and +1 enhancement from unarmed strike do I do 5 damage or just 4(since I'm not actually rolling)?
 


Yup, I understand that. Flurry has the implement keyword, but you don't roll to hit or damage(use it once per round on your turn, it does damage = to wis mod) so if I have a 18 wis and +1 enhancement from unarmed strike do I do 5 damage or just 4(since I'm not actually rolling)?

Implements add to attack and damage for attacks. I don't see why enhancement bonus wouldn't apply. Might be a DM call since it's kinda vague.
 

Implements add to attack and damage for attacks. I don't see why enhancement bonus wouldn't apply. Might be a DM call since it's kinda vague.

I think the key phrase from the PHB is attack and damage rolls. No die is being rolled so nothing should be added, but why does it have the implement keyword then? Hmmph. I'll leave it up to DEFCON 1.
 



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