Silly rules question - any feat that just drives you batty?

DreamChaser said:
uh...there is no reason that undead would be affected by a ravage. it is a fort safe, doesn't affect objects. thus, undead not subject.

Ravages and afflictions specifically affect undead unlike normal fort save based effects. They even do an extra point of ability damage against evil undead
 

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+1d6 energy damage for a +1 enhancement... It's horribly powerful in a rare magic (Arthurian) humanocentric campaign with mainly humanoid opponents. Changing it to +1d4 is still pretty good... but then, in this kind of campaigns, the DM gives out the magic items.
 

Prize for most stupid name for a feat IMO is "Eyes-in-the-back-of-your-head".

One feat that just makes me shake my head is Expert Tactician and that Pyro feat from S&S.
 

Darklone said:
+1d6 energy damage for a +1 enhancement... It's horribly powerful in a rare magic (Arthurian) humanocentric campaign with mainly humanoid opponents. Changing it to +1d4 is still pretty good... but then, in this kind of campaigns, the DM gives out the magic items.

I just commented on this because I'm not sure it's cut-and-dry. Bonuses to attack rolls are usually better than bonuses to damage rolls. With Power Attack, a +1 bonus is worth +2 or +3 damage that isn't subject to energy resistance, cf +3.5 damage that is subject to resistance. The enhancement bonus also doesn't take an action to activate and can be used to increase attack rolls instead of just damage -- very useful if your opponent has a good AC.
 

Mercurial weapons are super banned, and I don't like anime swords that much so I'm not big on monkey grip, but I'd probably allow it with enough player whining. :)

Old running joke was that we'd make a character who had monkey grip, huge weapon (some feat from the netbook of feats, lets you use weapons a size category larger, somewhat like the AU class that uses them,) and power finesse (again, netbook of feats, it lets you use your dex for a huge weapon.)
The idea was to make a fighter who fenced while wielding a barn.
Someday, I'll probably have to have an NPC that does that, if I'm running another templated level 15 kobolds destroy everything they see sort of thing again.
 

Klaus said:
Plus Endurance lets you sleep in armor (ah, the joys of springing a midnight attack on a party without their armor...).

Well, it's not quite a feat, but that is one thing that sure has bothered me over the years. OF COURSE you can sleep in armor. Whoever came up with that idiocy was just trying to beat down characters/ disadvantage armor types. Or they were just ignorant.

One simply _can_ sleep in full armor, including helmet. Done it myself (as have many who are both SCA and D&D geeks, I'm sure). It works. Sure, not as comfy as a pillowtop king sized bed. But neither is sleeping on the ground with a nasty root or rock in your back. Don't even get me started about sleeping in a cold, wet, muddy, rocky cave or, horrors, on a slope of any kind. Or on some straw in a barn. Now those are nasty and one will be tired the next day, unless used to it.

Armor is padded and made to fit. Especially the helmet. Full of padding, in fact. Yes, metal plates and links of mail (in particular) are nasty directly on flesh . . . but they are whether up and active or asleep. That is why one wears additional layers of padded/ quilted stuff below them (plus aditional absorption/ spreading out of of kinetic energy, yada, yada). I've never tried sleeping in "padded" or "leather" armor, but my experience in them suggests they would be no more uncomfortable, perhaps more comfortable. The worst problem in sleeping in armor, in my opinion, is that it is rather warm. But, given the underground temperature is consistently cool, that might even be a nice thing.

For the record . . .
Monkey Grip is overly ridiculous for previously mentioned reasons;

Manyshot I rationalize/ explain away not as shooting two arrows at the exact same instant (as is obviously meant), but training oneself to take one shoot and immediately load, draw, and snap a second shot off really quickly without aiming (almost sorta like a double tap with a firearm)- I've been shocked at how fast really good archers can get off two shots at the same target, and this is how I stomach the feat;

I dislike Precise shot and Improved Precise Shot- they are (in effect) saying that it is just as easy to hit a man-sized target at 100 yards and a 1/8 man-sized target at 100 yards. No it isn't. The smaller target is harder to hit. Period. Additionally, no matter how good an attacker is, his target's AC should remain a constant. Want to give the attacker an attack bonus, fine. But his target's AC is a physical reality;

OA unarmed attack feats (Freeze LB, etc.) - you guys are playing that they use up a stun attempt, as "errata-d", right? What's the problem?;

Oh, yeah, one more little rant. I realize it is again for "balance" issues, but who in the world came up with the idea that a size small archer will be more accurate (due to size adjustment) than a size large? How about a little research into physical reality, authors? A 3 foot tall guy (with average strength for such) and a 11 foot tall guy (with average strength for such) fire at the same target 100 yards away. The big guy's missile is larger (both in diameter and length) and shot with more force. Everything else equal, the big guy will be more likely to hit. Simply the way it works. Bigger projectiles shot harder are more accurate, studies have said. That's one reason why when they due ballistics testing they use mock-up extra, much, much larger projectiles. Is it due to wind resistance, changes in air pressure as the missile travels through it, or whatnot? I don't know, not a physicist. But it works that way.

Try it yourself. Get one of those children's 25 pound pull bows and fire it off at a target 50 yards (or, heck, 50 feet) away. Then try a 50 pound pull adult's bow (if you have enough strength to pull it without strain). Now try telling me the smaller, weaker fellow has an advantage. Bilge.

Plus, someone only 3 feet off the ground is quite more often going to have some obstruction (bush, rock, natural rise of the ground) blocking his view to the target than an 11 foot fellow. I think we tend to think of the Earth as a lot flatter (due to bull dozers, determined farmers, etc.) and smoother than it is in an unworked state. So a pox on the idea that smaller folks are better marksmen at a goodly distance, I say!

I feel better. Thanks for listening.
 

Oh, yeah, and gag, mecurial weapons. I think I'd let anything else in before I let in a sword with a liquid/hollow core and tang. Good jiminny.
 

Well, I disagree. I think sleeping in armour should leave you fatigued, at least.


As for other feats. I just don't like Leadership. It seems like too much to get a faithful follower for just one feat, and he is just one level (or is it two) below you.
Now, as a plot device, or campaign arc, it could be cool. But not as a feat.
 

CRGreathouse said:
I just commented on this because I'm not sure it's cut-and-dry. Bonuses to attack rolls are usually better than bonuses to damage rolls. With Power Attack, a +1 bonus is worth +2 or +3 damage that isn't subject to energy resistance, cf +3.5 damage that is subject to resistance. The enhancement bonus also doesn't take an action to activate and can be used to increase attack rolls instead of just damage -- very useful if your opponent has a good AC.
Well, Power Attack 2 to 1 for twohanded twinks is high on my list of 3.5 mistakes ;)
 

The idea was to make a fighter who fenced while wielding a barn.
No way, you should make him a fighter who fences while wielding a fence.


... then cast Spikes on it, because it's a wooden fence. *nod*
 

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