Name: Gond's Hammer (or "Hammer" for short)
Gender: Male Personality
Race: Gondsforged
Class: Cleric of Gond
Size: Medium
Alignment: N
Deity: Gond
Region: Lantan
Level: 6
Exp: 15,000
STR 18 (+4) (17 + 1 level) [13 pts]
DEX 10 (--) [ 2 pts]
***CON 10 (--) (8 + 2 racial) [ 0 pts]
INT 13 (+1) [ 5 pts]
WIS 14 (+2) (16 - 2 racial) [10 pts]
CHA 6 (-2) ( 8 - 2 racial) [ 0 pts]
(30 Point Buy System)
***Fort: +5 (+5 base +0 ability)
Ref: +2 (+2 base +0 ability)
***Will: +7 (+5 base +2 ability)
HD: 6d8
HP: 38
Init: +0
Spd: 20' x 3
AC: 20 (10 base + 10 armor)
Flat-Footed: 20
Touch: 10
ACP: -5
DR: 2/adamantine
BAB: +4
Melee: +8
Ranged: +4
Grapple: +8 (+4 BAB +4 STR)
Weapons:
Maul, +1 Adamantine +10 attack 1d10+7 damage x3 on 20
Slam attack +8 attack 1d4+4 subdual x2 on 20
Pistol, Masterwork +1 attack 1d10 damage x3 on 20 50' Range
Armor:
Adamantine Body +2, +10 AC +1 Max Dex -5 ACP
Languages: Common, Lantanese
Abilities:
-- Living Construct subtype (Immune to poison, paralysis, disease, nausea, fatigue,
exhaustion, sickening, energy drain; cannot heal naturally; healing school provides
1/2 normal effect; disabled at 0 to -9 HP; does not eat, sleep, or breathe)
-- Composite Plating (5% arcane spell failure)
-- Light Fortification (25% ignore critical hits)
-- 1d4 Slam Attack
-- Proficient with simple weapons, all armor, shields
-- Spontaneously cast repair spells
-- Turn Undead (1x per day, turning check 1d20-2, turning damage 2d6+4)
***-- Can Cast Creation Spells at +1 Caster Level (Craft Domain)
***-- Skill Focus: Craft (armorsmith) +3 (Craft Domain)
***-- Martial Weapon Proficiency (maul) (Since Maul is a martial weapon, I would choose this as your either or selection from the Metal Domain.)
***-- Exotic Weapon Proficiency (maul) (Since Maul is a martial weapon, I would choose this as your either or selection from the Metal Domain)
-- Weapon Focus (maul) (Metal Domain)
Feats:
-- Adamantine Body (1st level)
-- Craft Wondrous Item (3rd level)
-- Craft Magic Arms And Armor (6th level)
Skill Points: 27 Max Ranks: 9/4
Skills: Stat Total Ability Ranks ACP Misc
-- Appraise Int +1 = +1
-- Balance Dex -5 = +0 -5
-- Bluff Cha -2 = -2
-- Climb Str -1 = +4 -5
-- Concentration Con +4 = +0 +4
-- Craft (armorsmith) Int +13/+15 = +1 +9 +3/+5 (domain: metal,
repair kit)
-- Craft (weaponsmith) Int +4/+6 = +1 +3 +2 (repair kit)
-- Diplomacy Cha -2 = -2
-- Disguise Cha -2 = -2
-- Escape Artist Dex -5 = +0 -5
-- Forgery Int +1 = +1
-- Gather Info Cha -2 = -2
-- Heal Wis +8/+10 = +2 +6 +2 (healer's kit)
-- Hide Dex -5 = +0 -5
-- Intimidate Cha -2 = -2
-- Jump Str -1 = +4 -5
-- Knowledge (religion) Int +6 = +1 +5
-- Listen Wis +2 = +2
-- Move Silently Dex -5 = +0 -5
-- Ride Dex +0 = +0
-- Search Int +1 = +1
-- Sense Motive Wis +2 = +2
-- Spot Wis +2 = +2
-- Survival Wis +2 = +2
-- Swim Str -6 = +4 -10
-- Use Rope Dex +0 = +0
***For skills, could you please just put the skills you have ranks in on this sheet and if you need to do a check with something not listed, I will plug the other numbers in from this side. Just a way to keep the character sheets a little more streamlined.
****Also, don't forget the 4 ranks that I am giving everyone in a Profession skill(s).
Cleric Spells Per Day: 5/4+1/3+1/2+1
Cleric Spells Typically Memorized:
0th (DC 11)- Detect Magic (2), Detect Poison, Mending, Read Magic
1st (DC 12)- Bless, Comprehend Language, Magic Weapon*, Shield of Faith, Wieldskill
2nd (DC 13)- Bull's Strength, Cure Moderate Wounds, Make Whole, Wood shape*
3rd (DC 14)- Cure Serious Wounds, Dispel Magic, Stone Shape*
* Domain Spells. Domains: Craft, Metal
Starting Gold: 13,000 gp
Equipment:
-- Adamantine Body, +2 ------ 4,000 gp
-- Backpack 2.0 lb 2 gp
-- Bullets (10) 2.0 lb ------ (free regional equipment)
-- Everburning Torch 1.0 lb 110 gp (tucked in belt)
-- Healer's Kit 1.0 lb 50 gp (in backpack)
-- Holy Symbol of Gond, Silver 1.0 lb 25 gp (carved into chest)
-- Maul, +1 Adamantine 20.0 lb 3,510 gp, 5 sp*
-- Pistol, Masterwork 3.0 lb ------ (free regional equipment)
-- Pouch, Belt 0.5 lb 1 gp
-- Powderhorn 2.0 lb ------ (free regional equipment)
-- Repair Kit 1.0 lb 50 gp (in backpack)
-- Wand of Cure Light Wounds ------ 750 gp (in wand sheath)
-- Wand Sheath ------ 4,000 gp
* Created himself in the High Holy Crafthouse of Inspiration
Total Weight: 32.5 lbs
Total Money @ Character Creation: 501 gp, 5 sp
Current Money: 501 gp, 5 sp
Max Weight: 100 light 200 medium 300 heavy
Age: 5
Height: 6'0"
Weight: 350 lbs
Eyes: Green