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Silver Marshes Campaign (Game Closed)

I am fine with the wand sheath taking up the bracer slot on his body.

As far as the gunpowder goes, if you want to keep it for the flavor, feel free to do so, if you want to sell it, that is okay also. In the latest Dragon, there is even a Relic for followers of Gond. Basically a pouch of never ending smoke powder...

With him building the minor gondsmen, it is almost like he will have his own mini-me. Sorry, couldn't resist...
 

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I am going to play a gnome who, at a young age, was on a picnic with his family when TROLLS ATTACKED!!!! Killing them all. Except for poor Jacobim Grimble...his mother called him Jack. Jack, left to fend for himself in the wilds of the north turned a little wild, living off the land, and avoiding all. Eventually he ran across a small settlement of gnomes, and he met a kindly druid who helped him reintroduce himself into society. Jack settled down, met a beautiful gnomish woman, and enjoyed himself as an upstanding citizen of his small village. One day, when he was out scouting the country side with his druid friends....OGRES!!!! AHHH, RUN FOR YOUR LIFE!!! When Jack and his friend returned to his small town, the buildings were destroyed, and all of the people were missing or dead. Jack swore at that moment that, before his life was over, he would extinguish ALL GIANTS FROM THE NORTH!!! GRAAAH!

Basically I am going for the giant slayer PRC from Silvery Marches...I will probably have some combination of fighting-type classes for 5 levels, and a single level of Giant Slayer. I will be a woodsy-skirmishy type fighter.
 

Alright Crimson, I'm pretty set on the bard idea now. If no one else plays a rogue then I will play a Rogue 2/Bard 3/Stormsinger 1 (if allowed). If someone else takes the rogue spot then I will replace those levels with bard. I just want to make sure we have someone in the party who can disable traps and the like.

I've got a ton of stuff for my backstory, so I will try to condense that and post it as soon as I get a chance. Sometime today I will be leaving for the holiday, so if you don't hear from me till tuesday don't be alarmed. :) I may be on later tonight to post the backstory though.

If I don't post again, have a nice 4th of July all!
 


Isida: Everything looks great for the most part with the exception of the Int score. Spending 8pts will get you a 13 vice 15.

Also, just to make sure I am thinking right, is Steward's Stylish Straw Basket the same as a Heward's Handy Haversack?
 

ShaggySpellsword said:
I am going to play a gnome who, at a young age, was on a picnic with his family when TROLLS ATTACKED!!!! Killing them all. Except for poor Jacobim Grimble...his mother called him Jack. Jack, left to fend for himself in the wilds of the north turned a little wild, living off the land, and avoiding all. Eventually he ran across a small settlement of gnomes, and he met a kindly druid who helped him reintroduce himself into society. Jack settled down, met a beautiful gnomish woman, and enjoyed himself as an upstanding citizen of his small village. One day, when he was out scouting the country side with his druid friends....OGRES!!!! AHHH, RUN FOR YOUR LIFE!!! When Jack and his friend returned to his small town, the buildings were destroyed, and all of the people were missing or dead. Jack swore at that moment that, before his life was over, he would extinguish ALL GIANTS FROM THE NORTH!!! GRAAAH!

Basically I am going for the giant slayer PRC from Silvery Marches...I will probably have some combination of fighting-type classes for 5 levels, and a single level of Giant Slayer. I will be a woodsy-skirmishy type fighter.

One quiet gnome and one wolverine...this is going to be interesting...:)
 

Crimson Tide said:
Isida: Everything looks great for the most part with the exception of the Int score. Spending 8pts will get you a 13 vice 15.

Also, just to make sure I am thinking right, is Steward's Stylish Straw Basket the same as a Heward's Handy Haversack?
Ok, fixed my Int boo-boo. And yeah, the Straw Basket is the same as the Haversack. I just wanted him to have things made of blants rather than animal materials. :)
 


Dorn Grimaxe

[sblock]Dorn Grimaxe
Ranger 2/ Fighter 4
Medium Humanoid (Dwarf)
Alignment: Neutral Good
Deity: Moradin
Region: Silverymoon
Height: 4' 3''
Weight: 161lbs
Skin: Caucasian
Eyes: Blue
Hair: Black
Age: 50


Str: 16 (+3) [10 Points]
Dex: 14 (+2) [6 Points]
Con: 15 (+2) [4 Points, +2 Racial, +1 Level]
Int: 12 (+1) [4 Points]
Wis: 12 (+1) [4 Points]
Cha: 8 (-1) [2 Points, -2 Racial]

Class and Racial Abilities:
Darkvision – 60’, Stonecutting, Stability, +2 vs. Poison, +2 vs. Spell/ Spell-Like, Racial Weapon – Waraxe/ Urgosh, +1 Attack vs. Orc/ Goblinoids, +4 Dodge vs. Giant Class, +2 Appraise vs. Stone/ Metal, +2 Craft vs. Stone/ Metal, Armor Proficiency (Light, Medium, Heavy), Shield Proficiency, Martial Weapons Proficiency (All), Simple Weapons Proficiency (All), Track, Wild Empathy [+ 3], Favored Enemy [Undead], Combat Style – Two Weapon Fighting

Hit Dice: 8, 7, 6, 8, 7, 8, +12 Con
HP: 56
AC: 20 (+2 Dex, +5 Armor, +3 Shield) Touch – 14, Flat-footed – 18
ACP: +0
Init: +2 (+2 Dex)
Speed: 20ft

Saves:
Fortitude +9
[+2 Con, +7 Base]
Reflex +6 [+2 Dex, +4 Base]
Will +2 [+1 Wis, +1 Base]

BAB: +6
Melee Atk: +11 (Dwarven Waraxe (+1) – 1d10+6/20 x3/S)
Melee Atk: +10 (Mithral Heavy Shield (+1 [Bashing] – 1d8+4/20 x2/B)
Melee Atk: +10 (Warhammer – 1d8+3/20 x2/B)
Melee Atk: +9 (Short Sword – 1d6+3/19-20 x2/P)
Ranged Atk: +8 (Dagger – 1d4+3/19-20 x2/P/ 10 Ft.)

Skills:
Climb +12 [9 Ranks, +3 Str]
Craft [Armorer] +4 [1 Ranks, +1 Int, +2 Racial]
Craft [Weaponsmith] +4 [1 Ranks, +1 Int, +2 Racial]
Handle Animal +4 [5 Ranks, -1 Cha]
Heal +3 [2 Ranks, +1 Wis]
Hide +4 [2 Ranks, + 2 Dex]
Jump +12 [9 Ranks, +3 Str]
Know [Dungeon] +3 [2 Ranks, +1 Int]
Know [Nature] +3 [2 Ranks, +1 Int]
Listen +5 [4 Ranks, +1 Wis]
Move Silent +4 [2 Ranks, +2 Dex]
Profession [Merchant] +5 [4 Ranks + 1 Wis]
Search +5 [4 Ranks, +1 Int]
Spot +5 [4 Ranks, +1 Wis]
Survival +7 [6 Ranks, +1 Wis]
Swim +7 [4 Ranks, +3 Str]

Feats:
1st – Open Minded
2nd – FF – Weapon Focus (Dwarven Waraxe)
3rd – Open Minded
4th – Oversized Two-Weapon Fighting
6th – Improved Shield Bash
6th – FF – Weapon Specialization

Languages: Common, Dwarven, Orc

Equipment
Wearing or carrying at hand
Explorer Outfit 0.0 0.00

Mithral Shirt [+1] 10.0 2,100.00
Mithral Heavy Shield [+1 Bashing] 5.0 5,020.00

Dwarven Waraxe [+1] 8.0 2,330.00
Warhammer [MW] 5.0 312.00 (Regional Equipment)
Shortsword 2.0 10.00
Dagger [2] 2.0 4.00

Money Pouch 0.5 1.00
* Wealth [12 Pp/28 Gp/8 Sp/2 Cp] 1.0 148.82

In or on containers
Bandolier [MW] - 12 1.5 5.00
Flint/Steel 0.0 1.00
Whetstone 1.0 .02
Chalk [x10] 0.0 .10
Candle [x6] 0.0 .06

Potion Belt [MW] - 10 1.0 60.00
Potion (Cure Light) [x10] 1.0 500.00

Heward’s Handy Haversack 5.0 2000.00
LP – Mess Kit 1.0 2.00
LP – Water Skin [x3] 12.0 3.00
LP – Trail Rations [x6] 6.0 3.00
CP – Gray Explorer Outfit [x2] 16.0 20.00
CP – Bedroll 5.0 0.10
CP – Silk Rope – 50’ [x2] 10.0 20.00
CP – Grappling Hook 4.0 1.00
CP – Sack [x3] 1.0 0.30
CP – Vial (Oil) [x4] 4.0 0.40
CP – Sun Rod [x12] 12.0 24.00
RP – Vial (Oil) [x2] 2.0 0.20
RP – Scroll Case 0.5 1.00
RP – Silk Rope – 50’ 5.0 10.00
RP – Grappling Hook 4.0 1.00
RP – Healer’s Kit 1.0 50.00
RP – Everburning Torch 1.0 110.00
RP – Potion Belt [MW] - 10 1.0 60.00
Belt – Potion (Cure Light) [x6] 0.6 300.00
Belt – Oil (Repair Light) [x4] 0.4 200.00

Total weight carried – 45 lbs, Light Load.

Money
12 Pp/28 Gp/8 Sp/2 Cp
~~~~~

Appearance:
Dorn is of average size for a dwarf of the North. He stands approximately 4 foot 3 inches and weighs a respectable 161 lbs. His dark black hair and light blue eyes are both rare among his clan. He wears his hair long, kept in a warrior’s braid, while keeping his beard relatively short (mid-chest). And though it is rumored that he smiles on occasion it has not been proven. He prefers to wear his chain shirt and if given the least opportunity he will do so. Most of the times he also prefers to make use of a Heavy Steel Shield, Dwarven Waraxe, and Warhammer. While seldom seen he prefers dark tones and a comfortable outfit like those worn by explorers.

Personality:
On the outside Dorn is the dour, taciturn visage most people who don’t know dwarves have come to expect. On the inside he is very different in many ways. His humor is dry and slightly offbeat (yes he does have a sense of humor). Not the most graced in social interaction, he is willing to try many things, though he is often clumsy in asking how.

Background:
Born just to the north of the city of Silverymoon a little over 50 years hence. His fathers was Jhun Grimaxe, his mother’ Risa Hammerhand, a distant relative of the late Hulgrim Hammerhand (a minor local hero). His father was an Armorer and Weaponsmith of some repute, while his mother was the guiding force in their family. They worked and raised a child, Dorn, within the family hold until a raid by the Broken Tusk Tribe (Orc) on a trip to the south stole them from their child.

Dorn having few other options took a position as an apprentice to Brodin Kladan, a Ranger and friend of his parents. And so he passed the next few decades learning about weapons and dungeoneering. But more importantly he learned to hone his senses, his first line of defense, against encroaching enemy. And while he learned much over the years both in the caves and out, the battles beside his mentor was one of his fondest memories. But as with most it was tempered with sadness. A short time later (by Dwarven standards) his apprenticeship came to an end. From there he stepped out into the wide world to test the open road. But after many years he found himself drifting back to Silverymoon where he took a position as a scout and warrior of the city.
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Jacobim Grimble, for most of his life lived in the only gnomish family in the village of Nesme. At a young age, Jack, as his mother called him, was on a picnic with his family when TROLLS ATTACKED!!!! Killing them all. Except for poor Jack. Jack, traumatised by the experience, and left to fend for himself in the wilds of the north turned a little wild himself, living off the land, and avoiding all. Eventually he met ran across a gnomish druid who helped him slowly reintroduce himself into pleasant society. For a long time Jack served as a hunter and scout for a the small gnomish village his druid friend hailed from, and though he rarely entered into town (Jack was rather skittish), he became an accepted part of the community.Eventually Jack met a beautiful gnomish woman, Deidre, and he married her, settled down and enjoyed himself as an upstanding citizen of his small village: they elected him Sheriff on his reputation as a warrior and good friend to the community. The happy life Jack thought he would never have again had returned. One day, when he was out scouting the country side with his druid friend....OGRES!!!! A patrol of Jack's deputies and his friend the druid were all killed by a the marauding band come down from the mountains, and Jack was left for dead. When Jack finally came to and returned to his small town, the buildings were destroyed, and all of the people were missing or dead. Jack found the body of his beloved wife and most of the people who had taken him in and reintroduced him to a loving community. Jack swore at that moment that, before his life was over, he would extinguish ALL GIANTS FROM THE NORTH and make all families and communities safe from their scourge!!! After tracking down the ogres that slew his family and killing their leader in single combat-narrowly escaping with his life-Jack went to Silverymoon and offered his services to the Knights of Silverymoon-as a guide to the wilderness...and an expert on slaying the many giants, ogres and trolls plauging the marches.

Code:
Jacobim “Jack” Grimble
Male Rock Gnome Bbn1/Rgr2/Ftr2/Giant Killer 1
Small humanoid
Alignment: Neutral Good
Patron Deity: Gaerdal Ironhand
Region: The North
Height: 3’6” 
Weight: 46 lbs.
Hair: Brown
Eyes: Blue
Age: 76

Str: 16 (+3) [13 points, –2 racial, +1 level] 
Dex: 14 (+2) [6 points]
Con: 15 (+2) [5 points, +2 racial] 
Int: 8 (-1) [0 points] 
Wis: 12 (+1) [4 points] 
Cha: 10 (+0) [2 points] 

Class and Racial Abilities:
+2 Con, -2 Str, Small (+4 to Hide checks, +1 to ac and attack rolls), +1 racial bonus on attacks against kobolds and goblinoids, low-light vision, weapon familiarity (gnome hooked hammers), +2 racial bonus on saving throws versus illusions, +1 to DC of saving throws of illusions cast by the gnome, +4 dodge bonus to AC against monsters of the giant type, +2 racial bonus on Craft (alchemy) and Listen checks, spell like abilities: 1/day dancing lights, ghost sound, prestidigitation and speak with animals.  Fast Movement, rage 1/day, Gnome Favored Enemy: Giants +3, Track, wild empathy +1, combat style: 2 weapon fighting, Bonus Feats (2). 

Hit Dice: 1d12+2 plus 2d8+4 plus 2d10+4 plus 1d10+2 plus 3
HP: 61
AC: 18 (+2 Dex, +5 armor, +1 size)
Init: +4 (+2 Dex + 2 Blooded)
Speed: 30ft 

Saves:
Fortitude +13 [+10 base, +2 Con, +1 resistance]
Reflex +6 [+3 base, +2 Dex, +1 resistance]
Will +2 [+0 base, +1 Wis, +1 resistance]

BAB: +6/+1
Melee Atk: +11/+6 (1d8+5+1d6 fire/x3/S, [I]+1 flaming glaive[/I]) 
Melee Atk: +11 (1d6+4/x3/B, MW gnome hooked hammer, hammer end) 
Melee Atk: +11/+6 (1d4+4/x4/P, MW gnome hooked hammer, pick end) 
Melee Atk: +9/+9/+4 (1d6+3/x3/B and 1d4+1/x4/P, MW gnome hooked hammer)

Ranged Atk: +10/+5 (1d6-1/x3/100 ft./p, MW Longbow w/alchemical silver arrows)

Skills: (all skills +1 when dealing directly with Giants, additional +3 to Bluff, Listen, Sense Motive, Spot, and Suvival checks against Giants)

Craft (Alchemy) +1 [0 ranks, -1 Int, +2 racial]
Hide +7 [2 ranks, +4 size, +2 Dex, -1 armor]
Intimidate +1 [1 rank, +0 Cha]
Jump +7 [5 ranks, +3 Str, -1 armor]
Listen +8 [5 ranks, +2 racial, +1 Wis]
Spot +8 [5 ranks, +1 Wis, +2 Blooded]
Survival +6 [5 ranks, +1 Wis]
Tumble +4 [1 rank, +2 synergy, +2 Dex, -1 armor]

Feats:
Blooded (1st level)
Track(B) (2nd level)
(Two Weapon Fighting)(B) (3rd level)
Toughness (3rd level)
Dodge (B) (4th level)
Mobility (B) (5th level)
Combat Reflexes (6th level)

Languages: Common, Gnome 

Equipment:
[I]+1 flaming glaive (5.0 lbs, 8,308 gp)[/I]
MW Gnome Hooked Hammer (3.0 lbs, 670 gp)
MW Longbow (1.5 lbs, Regional Gear)
[I]+1 Chain Shirt (12.5 lbs, 1,250 gp)
Heward’s Handy Haversack (5 lbs, 2,000 gp)
Cloak of Resistance +1 (1 lb, 1,000 gp)[/I]
20 Alchemical silver arrows (1.5 lbs, 41 gp)
20 Alchemical silver arrows (1.5 lbs [in haversack], 41 gp)
[I]Potion of Cure Moderate Wounds x2 (600 gp)[/I]
MW Bandoleer (.5 lbs, 5 gp)
Acid (flask) x10 (10 lbs, 100 gp)
Traveller’s Outfit (1.25 lbs, free)
Bedroll (1.25 lbs [in haversack], 1 sp)
Flint and Steel ([in haversack], 1 gp)
Belt Pouch (.125 lbs, 1 gp)
Signal Whistle (8 sp)
Waterskin (1.0 lbs [in haversack], 1 gp)
Sunrod x5 (5.0 lbs [in haversack], 10 gp)
1pp, 10 gp, 10 sp, 10 cp (.62 lbs, 21gp, 1 sp)
Total weight carried: 41.995 lbs.

About my Char Sheet: I took the Gnome Ranger substitution 1st level, I hope that's okay. TheGiant-Killer PRC is from Silvery Marches source book (I changed the prereq of Survival 4 ranks. There sin't a gnomish region for the SIlver Marches in PGtF book, so I used the Human one as Jack grew up around humans and the Blooded feat seemed to fit him. If this is a problem, let me know. We seem a pretty nature-saavy group. I like it!
 
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