Torches are a pet peeves of mine, they should have more rules on them; like protection from beast to hold animals at bay. 

Torches are a pet peeves of mine, they should have more rules on them; like protection from beast to hold animals at bay.![]()
The original "large, fantastic dungeons" were still made up of a bunch of 10x10 corridors and 20x20 rooms with an orc and a chest - just a slew of them strung together. I'm not sure whether the orc-stink or the torch-smoke would kill you first, though.
Marty Lund
How much fumes does a torch emit? Having lit a few, they let out a small amount of smoke, but not a terrible amount - provided the torch is well made, and not some molotov cocktail type torch.
In other words, in the same-sized rooms, a machine that produces a nice amount of CO1 didn't kill some (admittedly foolish) carpenters after an hour. A torch, which produces a small amount of C02, is definitely NOT going to kill you before the ork stink.
Modern torches made of fabrics and kerosine-type fuels are vastly less hazardous and than the medieval standard or random cloth dipped in pine tar / resin. That stuff is nasty. Burning tallow is gross too. It's like carrying your own personal grease-fire everywhere you go - best for use in very well-ventilated areas or rather spacious chambers with very high ceilings.
It's not the CO2 that'll get you first from an olde tyme torche, it's the horrible acrid smoke from burning tar or tallow. It's probably more hazardous than than Orc funk but not quiet so vile as that of a Trog.
Marty Lund
You make some excellent points there. Perhaps I will go with the option of just converting all (or most) gp prices into sp prices (so 10 gp = 100 gp). I'd already sort of started doing that with my last campaign, where I kept telling them they found x gp in mixed coins and such.A point on the subject that I don't think I've seen yet for the reason to switch to a silver standard is one of emotion.
Torches in dungeons? Hollywood may have characters unrealistically hold torches in their face, but carrying a torch into a dark area is hardly unrealistic. I mean they were invented for a reason, and there's plenty of evidence that ancient native americans used torches to explore large caves.
As for the gold, I don't find it silly at all. At least no more silly than a world filled with flying fire breathing magic lizards. *shrugs*