How do you know that the roll is intended to be secret?
As there are no rules that I know of that say rolls are secret the default is that everyone sees them.
Even rolling in the open, the DM isn't required to disclose bonuses.
How do you know that the roll is intended to be secret?
As there are no rules that I know of that say rolls are secret the default is that everyone sees them.
True, it doesn't say the resulting number must be secret, it only says they only know they've been hit. What they don't know is the bonus to hit the creature has. Do you tell them that? I don't. I also don't tell them the total.How do you know that the roll is intended to be secret?
As there are no rules that I know of that say rolls are secret the default is that everyone sees them.
It's not necessarily a bad choice based on the information the player has, which should usually be fairly little if they aren't metagaming. Usually the best information they should have about how the enemy is likely to do on a given saving throw is how they have done on saving throws of that type and they just succeeded at one.As for the 2nd part, if you're casting a saving throw spell at an enemy that has a high save against that spell then you've made a bad choice. Just because it is possible to make a bad choice with a spell doesn't mean that the spell is balanced.
If it is a 'spell slot tax' then every spell is a spell slot tax.
Casting Banishment is a 4th level "tax" that burns your action to force the enemy to make a saving throw. I'll take the 1st level reaction spell over that unless you're saying that saving throw spells like Banishment are bad in which case I wholeheartedly disagree.
Even rolling in the open, the DM isn't required to disclose bonuses.
True, it doesn't say the resulting number must be secret, it only says they only know they've been hit. What they don't know is the bonus to hit the creature has. Do you tell them that? I don't. I also don't tell them the total.
But I did get it wrong. They DO know if they've been hit.
So I guess I've been doing it correctly.
ope!
I don’t tell them what I’ve rolled no.I'm replying to your comment where you say you don't tell them what you rolled just whether they have been hit. You seem to be implying that this is the 'intended way' and I don't know where you're getting that from.
This is the first time the total has been mentioned and I don't see why you're suddenly bringing that up when replying to me.
I don’t tell them what the total is, no.
Never have.
I do roll out in the open so players eventually can figure it out.
Though I imagine lots of DMs that use screens never tell the total rolled either.
Where does it say you must tell them the total?
I dint have a problem if DMs do say the total, I’d just not.
Ah. See my edit.I have never said that they should know the total. Where are you getting that from?
The "intended" or default is to know whether they have been hit and what was rolled.
If a DM wants to make Shield worse by hiding the roll that is their business. The notion that people are buffing the spell or not playing as intended by rolling in the open is just wrong.
I don't think it needs to be fixed. It is pretty balanced for a 1st level spell. Compared to shield it has a lot more randomness. It is usable when sheild isn't but you also do not know if it will work, where with shield you usually do and it is only versus one attack, not for a whole turn. I think it is a great spell for a bladesinger as a companion to shield but does not replace it.Silvery Barbs is a spell from Strixhaven that is a reaction to cast, forces a reroll, and then grants advantage.
ThinkDM says he’d ban the spell.
I’d rather find a way to fix it.
But how?