Cap'n Kobold
Hero
No, I really don't think I do for the purposes of this comparison.Ok, but then you also have to compare number of uses.
Remember that this side discussion is about the versatility of the spell, and that to replicate its capabilities you need very specific subclasses or other character choices.
If you want to shift the goal to comparing how many times you can use it compared to how many times you need to use it for various options, feel free to do that with someone else.
Indeed. I believe Dasuul has addressed this themselves.Any Pact of Chain Warlock with Investment of Chainmaster evocation using his bonus action to have his Sprite attack. No limit on uses.
You realise that that is like claiming that if you roll disadvantage against DC10 using a red d20 for the base first, and a blue d20 for the disadvantage, applying disadvantage only gives a 50:50 chance if the red dice comes up a success? Don't you?Because if you are casting silvery barbs he is not rolling a D20 twice, you are only rolling a D20 once.
The other dice is fixed and it is already a success before you cast the spell.
Remember we are comparing against a spell that needs to be cast beforehand in order to inflict disadvantage on the save.
Let us assume that our example Bard really needs to stick that Polymorph spell before their target does too much damage to the rest of the party. Their opponent has a decent Wisdom and is proficient in Wisdom saves, so there is a 50:50 chance of them succeeding.
Bard A Strategy: Disadvantage spell
First roll Disadvantage Roll Result
Success Success Success + Resource spent
Success Failure Failure + Resource spent
Failure Success Failure + Resource spent
Failure Success Failure + Resource spent
Overall chance of success: 1 in 4 (25%) + 100% chance of spending resource.
Bard B Strategy: Silvery Barbs
First roll Silvery Barbs reroll Result
Success Success Success + Resource spent
Success Failure Failure + Resource spent
Failure Success Failure
Failure Success Failure
Overall chance of success: 1 in 4 (25%) + 50% chance of spending resource.
Remember: one of the strengths of Silvery Barbs is that you don't have to use it if you don't need to. Memorising SB rather than the disadvantage spell to help get through saves means that you have exactly the same chance of landing the spell overall. You just might not need to actually cast Silvery Barbs.
I know, and it was that statement that I was taking issue with. In my experience it is quite rare to see a spell being cast if the opponent has better than 50:50 odds of succeeding on the save. Mistakes happen but generally spellcasters don't rely on a single save for their spells after low levels, and if they don't think it will be effective, they do something else.For clarity, my statement was: SB will rarely cause an enemy to fail a save he has already succeeded on in game play.
IME usually, if a creature makes a save against a spell, it is because it got lucky and rolled high. Not because it rolled low but had a massive save bonus.
Two different parties currently have it available in games I run/am in.How much experience do you have playing with SB? I admittedly have no experience using or seeing the spell used yet, but I do understand the statistics around it. Unless you have seen it in play being effective for this often then you can't say you have experience that disagrees.
Amusingly I have only seen it used to get a spell past saves a few times: a couple on Suggestion and once on Banishment IIRC. Not seen it negate any crits yet. Mostly I've seen it used with Skill/ability checks.
The most spectacular usage that it has been put to so far was in a major "rocket tag" fight against several spellcasters, when it was used in conjunction with Counterspell repeatedly, and to good effect.
Most of those things are rather common. They aren't "stars align" rare. They're "Its Tuesday" rare.Essentially the stars have to align with a whole string of things needed to make happen for SB to flip a save - within 60', reaction available, higher level spell cast, SB prepared, slot available, enemy suceeded on a save AND enemey fails on SB reroll.
That string of things will happen, but very rarely.