Psion
Adventurer
I've forgone using the XP by CR rules for a long time, but am considering ditching XP entirely (and stealing Pkitty's action point rules to handle item/spell xp costs)
We know that the advancement is based on 13 encounters/level. So why not ditch xp entirely and rate advancement in encounters. This leaves us with dirt simple, linear advancement.
If you want to provide for different difficulty, perhaps tune it to 2 "eps" for an average encounter, 1 for easy, 3 for hard. Then set the advancement to 25 eps/level. This would give you a talble like:
You could up or down this number easily, and award for other things (but they'd have to be significant).
We know that the advancement is based on 13 encounters/level. So why not ditch xp entirely and rate advancement in encounters. This leaves us with dirt simple, linear advancement.
If you want to provide for different difficulty, perhaps tune it to 2 "eps" for an average encounter, 1 for easy, 3 for hard. Then set the advancement to 25 eps/level. This would give you a talble like:
Code:
level eps
1.....0
2.....25
3.....50
4.....75
5.....100
6.....125
7.....150
8.....175
9.....200
10....225
(etc.)
You could up or down this number easily, and award for other things (but they'd have to be significant).