Simply6: A Fast, Light Universal RPG

Simply6 is a fast, light tabletop roleplaying game for 2 or more players which you can play using just six-sided dice. I put this together over the last couple of days in my spare time (based on something I was playing with in the forums a while back) and have uploaded it to DTRPG. It's only about 20-pages long, and will likely be tweaked and updated after I get some feedback.

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Screenshot 2019-07-08 at 23.01.02.png
 
Russ Morrissey

Comments

Morrus

Well, that was fun
Staff member
What do you roll against to teleport? Or flight? Dragons have 6d6 flight. But when would you roll that? In place of Athletics?

Hmm. Dragons also have Appraisal. How does that work?
Yeah, if you were racing the dragon or it was chasing you. Flight v Athletics. Phew! You escaped!

Appraisal just figure dragons can count their gold hoard, so they can make a check to value stuff.
 
Looking at monsters, it says their level is the sum of their bonus dice, plus one for any special abilities. I can’t figure out how the Archmage, then, is Level 9... help?
 

Morrus

Well, that was fun
Staff member
Looking at monsters, it says their level is the sum of their bonus dice, plus one for any special abilities. I can’t figure out how the Archmage, then, is Level 9... help?
7 + 2 + 2 -1 -1 = 9.

(To clarify, the negative numbers count too).
 
Looking good.

typo in 1.1: "Heal 1 point of health)" dangling parenthesis.

Maybe others grokked it immediately, but it took me three reads to understand:
"Within the cave mouth is crumbling overhang(D2); make an Athletics check or fall into theriver."
From the word "overhang" I pictured crumbling stalactites hanging from the ceiling, which somehow fall on the character and knock them into the river.

I'd parse it as something like: "Beyond the cave mouth, a stretch of the bank is undercut and crumbling (see "X"s on map, D2); make an Athletics check or fall into the river as the bank collapses."
 

jmucchiello

Adventurer
Yeah, if you were racing the dragon or it was chasing you. Flight v Athletics. Phew! You escaped!

Appraisal just figure dragons can count their gold hoard, so they can make a check to value stuff.
How do normal characters Appraise?

I noticed version 1.2 changed Dodging to Defense. Good change.
 
Sorry if this is outside the scope of the current document, but say a character has an animal companion, like a wolf...

Does said wolf act like a Judge controlled monster/npc (no rolls, use averages)? I ask because allied monsters vs enemy monsters could be odd.

Example - a kobold (Fighting -1d6 2d6 (7)) will never be able to hit a wolf (defense 10), and the wolf’s attack (10) will always tie the kobolds defense (10), which hits, I think?

That brings up another question - how’re ties resolved?
 

Morrus

Well, that was fun
Staff member
Sorry if this is outside the scope of the current document, but say a character has an animal companion, like a wolf...

Does said wolf act like a Judge controlled monster/npc (no rolls, use averages)? I ask because allied monsters vs enemy monsters could be odd.
I would have players roll for pets. That I hadn't thought about yet; the static rolls are just to speed things up.

Example - a kobold (Fighting -1d6 2d6 (7)) will never be able to hit a wolf (defense 10), and the wolf’s attack (10) will always tie the kobolds defense (10), which hits, I think?

That brings up another question - how’re ties resolved?
Another good question. Let me ponder!
 

jmucchiello

Adventurer
I'll add it in. Don't figure anybody will take it though!
That isn't absolutely necessary. In fact, keeping the skill list smaller is probably best. Is Intimidation necessary? Persuasion could just be Influence and it applies to all forms of influence.
 

Morrus

Well, that was fun
Staff member
That isn't absolutely necessary. In fact, keeping the skill list smaller is probably best. Is Intimidation necessary? Persuasion could just be Influence and it applies to all forms of influence.
By the same argument fighting, shooting, and defence are al forms of combat. Any skill list can be pared down indefinitely until you just end up with “skill”, but I do feel those two things are different enough. I wouldn’t want the average orc to charm somebody.
 

jmucchiello

Adventurer
By the same argument fighting, shooting, and defence are al forms of combat. Any skill list can be pared down indefinitely until you just end up with “skill”, but I do feel those two things are different enough. I wouldn’t want the average orc to charm somebody.
Some things should be separated out in detail. And some should not. And some of it should be optional rules. I think the philosophy should be "these skill are in the book so any additional skills should be opposed by them." So Appraise being performed by a merchant whom is buying something from the PC would be a persuasion roll against the merchants appraise. And the PC doing the appraising is probably just rolling Thieving, Knowledge, Art, or something against the standard 10 unless there is a merchant trying to make it seem more or less valuable.
 

R_Chance

Explorer
This sounds interesting. I get a lot of students interested in table top RPGs at school. This strikes me as a good introductory RPG useful for a variety of settings / genres. Thanks!
 
7 + 2 + 2 -1 -1 = 9.(To clarify, the negative numbers count too).
QUOTE=Morrus;7631912]7 + 2 + 2 -1 -1 = 9.

(To clarify, the negative numbers count too).[/QUOTE]

With that in mind, by my reckoning the dragon on pg. 8 should be level 25 (1 special ability), the giant spider 5 (2 special abilities), and the vampire 9 (“instantly dies in sunlight” should count as a negative, I’d think).

Speaking of the dragon, I’d suggest it’s special ability be renamed Breathe Fire, Fiery Breath, etc (instead of Breath Fire).
 

Morrus

Well, that was fun
Staff member
v1.3 includes new monsters, and new equipment.
[MENTION=6999534]procrastonaut[/MENTION] there's now an adjustment to the level calc for monsters. Negative scores no longer count, as it is assumed a monster will do its best self for the few rounds it encounters the PCs, not its worst.
 
v1.3 includes new monsters, and new equipment.
@procrastonaut there's now an adjustment to the level calc for monsters. Negative scores no longer count, as it is assumed a monster will do its best self for the few rounds it encounters the PCs, not its worst.
Cool!

looks like Werewolf should be Level 1/4 since Commoners are now level 1
 

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