Simply6: A Fast, Light Universal RPG

Simply6 is a fast, light tabletop roleplaying game for 2 or more players which you can play using just six-sided dice. I put this together over the last couple of days in my spare time (based on something I was playing with in the forums a while back) and have uploaded it to DTRPG. It's only about 20-pages long, and will likely be tweaked and updated after I get some feedback.

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Russ Morrissey

Comments

Morrus

Well, that was fun
Staff member
I think you'll like v1.5. Simple abilities for when you level up, a new Charge! action, and minor skill tweaks.
 
I -do- like v1.5 but some more typos snuck in.

Living Statue
Fortitude 5d6 (14) - should be (17)

Minotaur
Athletics 4d6 (17) - should be (14)

Vampire
Magic 3d6 (14) - should be (10)

And Minotaur, Ogre, Orc, Troll, and Tyrannosaur all have negatives in Persuasion, Perception, or Knowledge of -1d6 that should result in 2d6 (7) but are listed as 1d6 (3) instead.
 

jmucchiello

Adventurer
I just noticed the first page. If you are going to explain dice: "If you see something telling you to roll 3d6, then you roll three six-sided dice." You may as well add "and add up the results. So if the three dice read 3, 2, and 5, the result is 10."

I mean, sure we all know that. But we also know what 3d6 means. So if you are going to explain, explain it fully.

I still think Equipment should be before Monsters. But that's just me, perhaps. The Advanced Rule section needs a better name. It also should say, each special ability adds to your character level. It can be inferred from the Monster section so maybe it isn't necessary. YMMV.

Antidote: So, instead of the player rolling 5 or 6 to remove the poison effect, this other character can spend his action automatically removing the poison effect? Is that how it works? (I assume this happens on Phase 4 of combat.)
 

Morrus

Well, that was fun
Staff member
Antidote: So, instead of the player rolling 5 or 6 to remove the poison effect, this other character can spend his action automatically removing the poison effect? Is that how it works? (I assume this happens on Phase 4 of combat.)
Yup.
 

Morrus

Well, that was fun
Staff member
[MENTION=813]jmucchiello[/MENTION] Download it again; adventure restored to its full glory! (should be file 1.6a)
 

fengmd

Visitor
I haven't read all this, but if it's all based on 3D6 and is universal, it sounds similar to a much older and well-established system, GURPS. :)
 

Morrus

Well, that was fun
Staff member
I haven't read all this, but if it's all based on 3D6 and is universal, it sounds similar to a much older and well-established system, GURPS. :)
It’s not GURPS. Sorry, zero pointless snark points for you. Thanks, though. ;)
 
More typo stomping - hope it’s helpful!

[FONT=&quot][FONT=&quot]Assimilator [/FONT][/FONT]
[FONT=&quot][FONT=&quot]All the positives are off by a d6 (+1d6 should = 4d6 not 5 etc). Level might need adjusting depending on how you fix.[/FONT][/FONT]
[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot]BattlePsyche[/FONT][/FONT]
[FONT=&quot][FONT=&quot]Formatting is wonky. Continues thru Bounty Hunter.[/FONT][/FONT]
[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot] Blaster Turret[/FONT][/FONT]
[FONT=&quot][FONT=&quot]Under Stationary “the only action they ca take” ca=can[/FONT][/FONT]
[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot]Bounty Hunter[/FONT][/FONT]
[FONT=&quot][FONT=&quot]Should be Level 5[/FONT][/FONT]
[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot]Darklord[/FONT][/FONT]
[FONT=&quot][FONT=&quot]Fighting & Defense are off (+2d6 should = 5d6, not 6). Level might need adjusting depending on how you fix.[/FONT][/FONT]
[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot]Exterminator[/FONT][/FONT]
[FONT=&quot][FONT=&quot]All the positives are off by a d6 (+1d6 should = 4d6 not 5 etc). Level might need adjusting depending on how you fix.[/FONT][/FONT]
[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot]Hunter Killer HK500 [/FONT][/FONT]
[FONT=&quot][FONT=&quot]Fighting is off by a d6 (+1d6 should = 4d6 not 5 etc). Level might need adjusting depending on how you fix.[/FONT][/FONT]
[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot]Hunter Killer HKX[/FONT][/FONT]
[FONT=&quot][FONT=&quot]Fighting is off by a d6 (+1d6 should = 4d6 not 5 etc). Level might need adjusting depending on how you fix.[/FONT][/FONT]
[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot]Science Officer[/FONT][/FONT]
[FONT=&quot][FONT=&quot]Should be Level 8[/FONT][/FONT]
[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot]Star Knight[/FONT][/FONT]
[FONT=&quot][FONT=&quot]Under missile deflection it says “Once per round the dark lord...” “dark lord” Should be “star knight”[/FONT][/FONT]
[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot][/FONT]
[/FONT]

[FONT=&quot][FONT=&quot][/FONT]
[/FONT]
 

jmucchiello

Adventurer
I think charge should be moved to the special abilities section. Why would someone not charge if they were primarily a melee combatant? What is the downside to charging?

The description in the special section (which still needed a better name) would just say "A charge attack is resolved during the melee phase of combat."
 

Morrus

Well, that was fun
Staff member
I think charge should be moved to the special abilities section. Why would someone not charge if they were primarily a melee combatant? What is the downside to charging?

The description in the special section (which still needed a better name) would just say "A charge attack is resolved during the melee phase of combat."
You remind me of a boss I once had. ;)
 

jmucchiello

Adventurer
I'm the one who proposed such a supplement earlier in the thread. (And I have half a document written.) But I am not associated with the makers of the above file and know nothing about it. (And my suggestion was SimplySuper, not Simply Supers. The space and the s differ.)
 
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