Ahnehnois
First Post
"DM Fiat"Umm, if you were making a dictionary, under DM fiat "dictating outcomes" is what DM fiat is. How would you define DM fiat?
"DM Fiat"Umm, if you were making a dictionary, under DM fiat "dictating outcomes" is what DM fiat is. How would you define DM fiat?
The snark is the original term itself. It has no useful definition, it's just a way of insulting people that are different from you and hiding behind jargon that supposedly represents some objective value judgement.
A definition that falsifies itself, given that the most important overriding rule of the game is that what the DM says, goes. Individual DMs may and do have their own distinctions about how and when they will exercise that authority, but there is no such thing as a DM overriding the rules themselves.DM fiat is exactly what I said - the DM is over ruling the mechanics of the game to produce a specific result.
No, it doesn't follow in that direction. It actually goes the other way, was my argument. Whatever the reality of the game world actually is, it is somehow reflected in the game mechanics where Joe is "hit" by ten arrows and then falls unconscious.From the fact that character X endures 10 arrows on one occasion, it doesn't follow that this is typical, or a basis for generalisation.
For me, it's a lot easier to treat each power as a distinct event, the mechanics of which are plain to see by any character that can see it. I get that it doesn't work for everyone, though.For me, at least, "Biting Volley" doesn't map to a distinct event in the gameworld. Within the gameworld the archer character is just shooting arrows.
The really important part is that the average number of arrows to drop someone is an objective part of the game world (for whatever definition of "hit" you want to use). Whether that's a scratch, or a direct impact against armor, or extremely-close shave - or even if it's left undefined - as long as the reality of the arrow is mechanically reflected as d8 damage, and the state of the character is mechanically reflected as a number of hit points, then it will be true that it takes about the same number of arrows to go from full to zero (barring outside variables, like critical hits and sneak attack and all that).
A definition that falsifies itself, given that the most important overriding rule of the game is that what the DM says, goes. Individual DMs may and do have their own distinctions about how and when they will exercise that authority, but there is no such thing as a DM overriding the rules themselves.
I dislike refluffed/soloized/minionized monsters and 4e's adventure construction and encounter difficulty guidelines. But for me it's not because I necessarily dislike all metagame mechanics, it's because these ones disrupt the sense of achievement I want the players have when they level up their characters and advance in the game.
How is this falsified?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.