Running this next week.
Have a paper ship all assembled waiting for the big fight for the end.
I will just be running pretty close to the original.
The ‘prisoner’ is called Ned Shakeshaft and he is a 3rd level assassin, though he will announce himself as a 2nd level thief if questioned.
I don't know the original module well, so I can't comment on specifics. I know the Saltmarsh of the module is smaller and more vague, being it was just a stop point to the Haunted House, and the 3e version incorporated some 3eisms (like magic item shops) into it.Nobody answered Nebulous that I can see and I'm wondering too, are there any glaring differences between what the three modules present vs. the DMG II?
I don't know the original module well, so I can't comment on specifics. I know the Saltmarsh of the module is smaller and more vague, being it was just a stop point to the Haunted House, and the 3e version incorporated some 3eisms (like magic item shops) into it.
Nobody answered Nebulous that I can see and I'm wondering too, are there any glaring differences between what the three modules present vs. the DMG II?
My own consensus was that the 3.5 Saltmarsh is a sensory overload of plot hooks and its own mini-campaign. You COULD incorporate if you wanted to with the existing modules, but you'd have a very large story arc. So I think I'll just sample a few people or locations for flavor but largely use the original, smaller Saltmarsh.