D&D 5E (2014) Sinister Secret of Saltmarsh 5e

Next to Red Hand of Doom, I think the Saltmarsh material in the DMG II is some of the best micro-setting work done by WotC in Era 3.XE.
 

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ALSO, I think I'm going to liberally sprinkle magic items into the campaign from this little 1985 gem

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Nobody answered Nebulous that I can see and I'm wondering too, are there any glaring differences between what the three modules present vs. the DMG II?
 

Its very important to get the guy tied up upstairs right in SSS. From the module:

The ‘prisoner’ is called Ned Shakeshaft and he is a 3rd level assassin, though he will announce himself as a 2nd level thief if questioned.

Correct:
Ned - "Thanks for rescuing me."
Group - "Whats your name?"
Ned - "Ned"
Group - "You are not an assassin are you?"
Ned - "Me? No! I am a 2nd level thief. Would you release me? I would like to join you on your adventure."

Incorrect:
Ned - "Thanks for rescuing me."
Group - "Whats your name?"
Ned - "Ned"
Group - "You are not an assassin are you?"
Ned - "3rd level! Wait!, No! I am a 2nd level thief! Honest! Would you release me? I would like to join you on your adventure. Not to back stab you or anything."
 


Nobody answered Nebulous that I can see and I'm wondering too, are there any glaring differences between what the three modules present vs. the DMG II?
I don't know the original module well, so I can't comment on specifics. I know the Saltmarsh of the module is smaller and more vague, being it was just a stop point to the Haunted House, and the 3e version incorporated some 3eisms (like magic item shops) into it.
 

I don't know the original module well, so I can't comment on specifics. I know the Saltmarsh of the module is smaller and more vague, being it was just a stop point to the Haunted House, and the 3e version incorporated some 3eisms (like magic item shops) into it.

Got it. Thanks for the response!
 

Nobody answered Nebulous that I can see and I'm wondering too, are there any glaring differences between what the three modules present vs. the DMG II?

My own consensus was that the 3.5 Saltmarsh is a sensory overload of plot hooks and its own mini-campaign. You COULD incorporate if you wanted to with the existing modules, but you'd have a very large story arc. So I think I'll just sample a few people or locations for flavor but largely use the original, smaller Saltmarsh.
 

My own consensus was that the 3.5 Saltmarsh is a sensory overload of plot hooks and its own mini-campaign. You COULD incorporate if you wanted to with the existing modules, but you'd have a very large story arc. So I think I'll just sample a few people or locations for flavor but largely use the original, smaller Saltmarsh.

Yeah, I figured there would be tweaking needed since I assume the DMG II would be based somewhere around 591 CY. I was wondering more if there was conflicting information, but from the sound of it there wasn't much info in the original modules to conflict with. I'm glad this thread came up. I knew this was in the DMG II and had planned to get a copy but forgot about it!
 

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