Sir Osis' PbP character archive

ok i'm using this thread so i can keep all my PbP characters in one spot.

Mutanthigh:

Chamber
unused pp: 3

Str:12+1
Dex: 18+4
Con:18+4
Int: 14+2
Wis:14+2
Cha:10+0

Damg: +7 Fort: +4 Refl:+4 Will: +4

Defense: +12
Intiative: +4
Hero points: 4
BAB:+8
Melee:+9
Ranged:+12

Feats:
Immunities:
Critical Hits
Disease
Starvation
Suffication
Poison
Penetrating Attack (Energy blasts)
Power immunity
Indomitable will
Iron will

Skills: Computers: +4, Concentration: +8, Knowledge(pop culture): +6, Knowledge(Streetwise): +6, Perform(guitar): +6

Powers:
Energy Blasts (Psionic) +8, Deflection
Telepathy +2, limit: Communication only
Amazing save (Damage) +3



Jonothon Evan Starsmore left England shortly after his mutant powers manifested in hopes of finding someone that could help him learn to control the vast power inside him. When his mutant ability manifested itself in a large blast of psionic energy, Jonothon blew a hole in his body that stretches from his mouth to his lower torso, and cost his then girlfriend, Lady Gayle Edgarton, the use of her legs. After that Jonothan became somewhat with drawn from others. He hides his disfigurement as well as he can using leather wraps to contain the boiling mass of energy. Chamber is five foot nine inches tall and wieghs about 140lbs. He has brown eyes and redish-brown hair.

Chamber is a mutant who is naturally composed of pure psionic energy. With the injuries he suffered when his powers manifested, Chamber has no need to eat, drink, or breathe. It has been theorized that his body is merely an unliving shell to contain his psionic energy, since his body currently lacks major organs, such as heart and lungs.

Chamber is able to project large blasts of psionic energy from the area where his torso existed, and is also capable of telepathic speech. His telepathic speech is his only way of communication, since his initial blast destroyed his mouth, voice box, and lungs.
 

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Mutants and masterminds: freedom city

Name: Hell
civilian ID: James Ellis

Power Level: 10
Power points earned:150
Power points spent: 150

Description:
Sex: Male
Age: 23
Height: 6’
Weight:175 lbs.
Eyes: Brown
Hair: Dirty Blonde
Costume: Black spandex w/ open faced headpiece, and ring of fire design (resembles eclipsed sun) in red on the chest. Dark red leather jacket, Black framed wrap around sunglasses with redish/orange lenses. Black gloves and boots.
Identity: secret

Abilities:
STR: 12(+1)
DEX: 20(+5)
CON: 17(+3)
INT: 15(+2)
WIS: 14(+2)
CHR: 16(+3)
(Total ability pp =34 )

Saves:
Damage +11
Fort +5
Reflex +5
Will +4

Attacks:
Base +5( pp 15)
Melee +6
Ranged +10

Defense:
Base +6( pp 12)
Defense 21(10 + 6 base+ 5 dex)
Flat Footed 16
Initiative +9

Hero Points: 5
Speed: 30’

Skills:
Computers +6(4ranks)
Diplomacy +7(4ranks)
Drive +9(4ranks)
Gather Info +7(4ranks)
Listen +6(4ranks)
Pilot +9(4ranks)
Repair +6(4ranks)
Sense Motive +6(4ranks)
Spot +6(4ranks)

(Total pp spent in skill 36 )

Feats:
Great Fortitude
Heroic Surge
Improved initiative
Indomitable will
Iron will
Power immunity
(Total pp spent in feats 12)

Super Powers:
Energy Blast(super heated plasma) 10 ranks
Extras: Explosive blast
Amazing save(Damage) 8 ranks
Absorption (energy),healing. 1 rank
(Total pp spent:41 )


Weaknesses:


Background: James's father was an accliamed scientist work with a privately founded group resurching cold fusion. Although his father was very dedicated to his work he tried his bet to stay close to his family, it was for that reason he got James a job at the lab doing clean up work after school. Everything went well, with school, home, family,and work. That is entill James's dad had a big break through at the lab. After long years of resurch and experimantation it was only a matter of time before the process was perfected. Plans began to release the information free on the net, as was the plan from the beginning. Unfortantly several large and corrupt corperations got word of what was happening. Several very nasty men were sent to the lab to "dissapear" the resurch results and the men behind the project. James arrived for work just in time to see his father and his associates exacuted. One of them was torching the papers and computers were all the test results were kept. James tried sneaking out to get the police, but the thugs saw him and opened fire, he thought he was going to die. Thats when he started to feal a strange pressure and heat building inside his body as the fire spread and the bullets wizzed over the spot he had taken cover. The next thing he new there was a bright flash of light and he was staggering out of the burning building as the emergancy teams arrived.
Life was very differnt for James after that. He became aware that he was differnt from normal people. His body seemed to soak up ambient energy and store it. It would even absorb very small amounts of energy directly applied to his body. He was also more resistant to injury then the avarge person, and most astounding of all he could project blasts of super hot plasma from his fists. Home life was very differnt too, he became astranged from his family, his grades slipped, and he became prone to anger easily. Eventually he graduated and got a nowhere job and a small appartement in the city. It was there he found his calling. One afternoon coming home from work he saw a bank robbery in process. The robbers had everyone lined up with guns pointed at them. the police were surronding the building, but didn't seem to be doing anything. James felt something in him snap and he quickly put on a hastly made mask and rushed past the cops into the bank. the rest as they say is history.
 
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On the merchant road

Kreeg Stonesplitter, NG, shield dwarf cleric of Berronar Truesilver lvl 1
Xp: 895

Str:10 +0
Dex:10 +0
Con:14 +2
Int:12 +1
Wis:15 +2
Cha:14 +2

HP: 10

AC: 16(chain shirt, shield)

Fort: +4 Refl:+0 Will: +4

Feats and abilities: standard dwarf abilities, Family domain, Dwarf domain, turn undead 5/day, spontaneous casting, Combat casting

Skills: Concentration +6(4 ranks), Diplomacy +4(2 ranks), Heal +6(4 ranks), knowledge(local) +2 (1 rank), Spellcraft +2(1 rank)
languages: Dwarven,Common,Goblin

Attacks: Warhammer +1 atk(masterwork), 1d8 damage x3 crit
Sling w/bullets(10) +0 atk, 1d4 x2 crit, 50 ft range

Spells: 3 0th, 2+1 1st
Spells memorised:
oth
Create water
Cure minor wounds
Virtue
1st:
Bless(domain)
Divine Favor
Magic stone

Equiptment: Masterwork Warhammer (regional), sling, 10 sling bullets, Chain shirt, large steel shield, Back pack, bedroll, flint and steel, holy symbol(silver), clerical vestments, explorer's outfit, waterskin, 1 week rations, belt pouch(31 gp, 3 sp)

Desription: Kreeg is tall and thin by dwarven standards, 4 1/2 feet tall and wieghing 150 lbs. He keeps his light brown hair and beard short and well groomed. Kreeg purfurs to keep him self neat and clean, his armor and weapons are always well polished, and he is especially careful with his clerical vestments. Although he dislikes killing, his prize possetion is a masterwork warhammer given to him by the high cleric of his church. The heads of the hammer are carved to resemble snarling dragons, kreeg has named the hammer, "Bite".

History: Kreeg comes from a small clan living in the spine of the world, north of Mitheril Hall. He entered the clergy at a young age, he thrived there and came to be held in the highest regard by the high priest and community. He earned "Bite" as a comendation for distigueshed service defending the village from a series or goblin and orc raids. life was good, Kreeg was happy, n othing could have made life better. Thats when it all came tumbling down. Kreeg was betrayed by his own brother,Drell. Framed for murder, Kreeg could see no choice but to exile himself from his clan entill he could prove his innocence. He treaveled soulth and ended up in Jalanthar meating out vigilanty justice and defending the helpless from criminals and orcs alike. After a few years of this type of existance it became clear it would get him no where, thats when he joined up with a band of adventuers that were passing through, and left the dying village behind him. Albeit with some regret towards those he had been protecting
 

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Of sound mind

Kerrick Jonez
Human, male level 2 Psion(nomad), Alignment: NG

STR: 13 +1
DEX: 16 +3
CON: 12 +1
INT: 14 +2
WIS: 11 +0
CHA: 12 +1

HP: 8

Fort: +1
Ref: +3
Will: +3

AC: 17(dex and interail armor) or 15( dex and leather, only when at 0 power points.)
Initiative: +3
Feats: Inertial armor, Inner strength

Skills: Autohypnosis +2.5, Concentration +6, Escape Artist +8, Hide +4, Intuit Direction +1, Knowledge(psionics) +7, Move Silently +4, Psicraft +7, Stablize Self +3.5, spot +2

Psionic Power Points: 5

Combat Modes:
Mind Thrust, Ego whip, Empty Mind, Thought shield, Mental Barrier

Powers:
Talents (free manifests: 5):
Burst,Catfall, Finger of fire, Elfsight

1st level:
Dissipating Touch, Lesser body adjustment

Virch
Dark Blue Psicrystal(Observant)
Fine Construct
HD: 20 hp
Int: -2
Speed: special
AC: 13(-5 dex, +8 size); hardness 8
Att: --
Dmg: --
Face/Reach: special
Sp. ATT: special
Sp. Qualities: Regen 2d4 hp/day, Personnality
Saves: Special
Abilities: Str 1, Dex 0, Con: --, Int: 6, Wis: 11, Cha: 12
Skills: special
Feats: --

Powers: sighted, Empathic link, lesser self-propulsion

Equiptment:

Daggers(4): Att: +2(+4 thrown) Dmr 1d4+1 19-20/x2 range 10 ft. type: P 1lb. each

Mace, hvy (masterwork) Att: +3 Dmg: 1d8+1 x2, type: B, 12 lbs.

leather armor
Expolorer's outfit
Psionic tatoo: Concussion
Potion: cure light wounds
Psionic tatoo: vigor
Backpack
Bedroll
Flint & steel
Mirror small, steel
Belt pouch
Rations,trail 1 week
1lb soap
tent
waterskin
explorer's outfit
Horse, light
Bit and briddle
Saddle, riding
Saddlebags
Feed, 1 week

39gp, 5sp


Background:

Kerrick was the youngest son of a fairly successful farmer. He spent most of his young life toiling away with his family and listening to his grandfathers tails from his days as an adventurer.
Before passing on his grandfather tought him much of the ways of the world and the power of the mind. Kerrick excelled at these teaching and came to resent the simple farmers life. As soon as the oppertunity presented itself he ran off to make his amrk on the world and have adventures of his own. For a while he went home periodicaly, but is parents dissapointment was obvios. They vists started becomeing less and less frequent. It has now been 2 years since he was last on the farm, the call of the wanderer is just to strong for kerrick to ignore.

Desription:

Kerrick is about 6'1" and wieghs around 190 lbs. His blond hair is cropped short and thends to be somewhat mussed and spiky. His eyes are blue/ green. Kerrick keeps himself clean shaven.

He prefers earth tones in his clothing and has a simple steel spike threw each ear, he wares no other jewelery. His psicrytal, Virch as he likes to call it, is usally tied to a simple leather thong around his neck.
 

Midnight: Peril in Arbordale

Dane Swift
Human (Erenlander)
Channeler 2/rogue 1
Heroic path: Chanceborn
Alignment: chaotic Good

Str: 14 +2
Dex: 15 +2
Con: 14 +2
Int: 16 +3
Wis: 13 +1
Cha: 10 +0

HP:21
AC:14
Init: +6

Fort: +2 Refl: +5 Will: +4

Abilities:resistance 1/day, luck of heroes +1d4, true strike 1/day, Sneak attack +1d6, Magecraft(hermatic traditionm), bonus school(transmutation,illusion), bonus spells, art of magic, channler gift(lorebook), Summon familiar

Feats: Dodge, Weapon Focus (short sword), Combat casting, Improved intiative

Skills: Bluff +5(5ranks), Concentration +8(6ranks), Diplomacy +5(5ranks), Disable device +5(2ranks),
Gather info +5(5ranks), Hide +6(4ranks), Knowledge(arcana) +5(2ranks), Knowledge(Architecture and engineering) +4(1rank),
Knowledge (geography) +4(1rank), Knowledge(History) +4(1rank), Knowledge(nature)+5(2ranks), Listen +5(4ranks), Move Silently +6(4ranks),
Pick Pocket +4(2ranks), Profession(farming) +5(4ranks), Search +7(4ranks), Sense Motive +6(5ranks), Spellcraft +7(4rank),
Spot +5(4 ranks), Tumble +6(4ranks), Use rope +6(4ranks)

Equipment:
Short Sword +4 att, 1d6 +2 dmg, 19-20/x2 crit
Light Crossbow +3 att, 1d8 dmg, 19-20/x2 crit, 80 ft range
Crossbow bolts (20)
Leather armor +2 ac, 10% spell failure
Expolrer's outfit
Backpack
Bedroll
Flint and steel
1 week trail rations
silk rope (50 ft)
Waterskin
wet stone
Thieves' tools

horse,light
riding saddle
bit and bridle


Spell energy: 5

Spells known:
oth: Detect magic, Purify food and drink, read magic, dancing lights, Mage hand, Virtue

1st: Burning hands, Feather fall, Color spray

2nd: Alter self

3rd: Displacement

Background:

Dane's father was a scribe and sage, in the service of the noble caste from the once great city of Sharuun. He hated life there and wanted nothing more then to get his family out of the city in hopes of finding a place were they could hide from the shadow and live free. It was to this end he saved every copper he earned and slowly built up stores of supplies. Life for Dane was easy. His only chore was learning from his father. Being the son of a trusted servant to the so called noble houses he was able to be schooled in his fathers trade. He learned reading, writing, as well as the history and geogrophy of Erenland. In his free time Dane spent his days running about the city. He got into a lot of mischiff, liffting purses from those wealthy enough to have them, swipping treats from farmers carts, and exploring the city it's self. He never second guessed himself, relying on speed, a sharp mind, and a lot of luck to keep him out of trouble. His friends nick named him, Dane "the Swift" and the name stuck. At the age of 13 life changed. Dane's father made his move and took his family out of the city heading northeast. In hopes of finding a quite place on the planes between Erenhead and the mountains. It was however not to be. Midway through thier journey they ran afoul of a group of Orcs making thier way to Erenhead. During the attack, Danes father revealed a secreat even his wife and son did not know, whne he hurled mystical flames down on the attacking Orcs. Dane was the only one to escape the encounter, his mother knocked him out and tetherd him to the horse. The horse ran off into the night and when Dane came to it he was safely away from what was left of the Orcs. Eventually Dane made his way North. Doing what he had to to survive. He eventually ended up in Erenhead. Were he abandoned his fathers surname and became Dane Swift. His hate for the shadow and it's minions never faltering Dane took any opertunity he could help those in need. Eventually he fell in with a group of smugglers. He worked with them for several years, and learned much from thier leader, Krenner a skilled channler of the hermatic tradition. Eventually they were forced to disband, and Dane left the city. Stowing away on a boat he found himself in Fallport, were he narrowly avioded enslavement. Once he he escaped that foul place Dane decide to try his luck slipping into the elvan lands in hopes of joining the last true resistance agianst the shadow.

Dane is now 20 years old. He is about five foot ten inches and of avarge build. His hair and eyes are dark brown, he keeps his hair short and his face clean shaven. He dresses in dark forest colors adn were's a set of worn leather armor given to him by his former mentor, Krenner. His most valued possesions are an old shortsword he found in a ruined village and the lore book he found in his fathers saddlebag.
 

Dragon mountain

Vanger Thwakiron
MAle Dwarf LG Fighter 7/Dwarven defender 8


Str:18 +4
Dex:10
Con:16 +3
Int:12 +1
Wis:10
Cha:14 +2

HP;149
AC;20
Init:+4
BAB:+15/+10/+5

Fort:+16 Refl:+8 Will:+10

Abilities: Darkvision,stonecunning,+2 to saves vs poison, +2 to save vs spells and spell like abilities,
+1 racial bonus to attack orcs and gobliniods, +4 dodge bonus vs giants, +2 racial bonus to appraise checks,
+2 racial bonus to craft related to stone or metal, Defensive stance 4/day, Defensive awareness(dex bonus, no flanking),
DR 3/-

Feats: Dodge,endureance, toughness, Blood of kings, Hammer mastery, Lighning reflexes, improved critical(warhammer),
WEapon focus(warhammer), WEapon specialsation(warhammer), improved intiative

Skills:Bluff +5(+7 vs, Dwarves, 3ranks), Climb +7 (3 ranks), Diplomacy +7(+9 vs dwarves, 5ranks), Gather info +4(+6 vs. Dwarves, 2 ranks),
Intimadate +5(+7 vs, dwarves, 3 ranks), Listen +8( 8 ranks), Sense Motive +8(+10 vs dwarves, 8ranks), Spot +10( 10 ranks)

Equiptment:
Warhammer (+3 flaming burst) Att: +24/+19/+14 Damage: 1d8 +9 +1d6 [fire] Crit: 19-20/x3 +2d10 [fire]
Chain shirt +2, glamoured
large steel shield +2
Light, hammer +1, returning,distance Att:+17/+12/+7 Dmg: 1d4+5
Crit: x2 rng: 40ft
ring of warmth
ring of sustanace
Bag of holding (type 1)
Cloak of resistance +2
Helm of contemplating languages and reading magic
Horn of goodness
Dearn's instant fortress

Signet ring (worth 5,ooo)
Bedroll
blanket,winter
crowbar
Flint and steel x2
grappling hook x2
mirror,small steel
Pick,miner's
10 piton's
rope silk 150 ft
sledge
shovel
tent
waterskin
dagger
climber's kit
Expoler's outfit x3
Noble's outfit


33000 gp
 

Midnight: crown of shadows

Aerenar Tell
Erenlander Com1: CR 1; Size M (5 ft., 8 in. tall); HD 1d4+1; Init +7 (+3 Dex, +4 Improved initiative); Spd 30 ft.; AC 13 (+3 Dex); Attack +1 melee, or +3 ranged; SV Fort +1, Ref +3, Will +1; AL NG; Str 12, Dex 16, Con 13, Int 13, Wis 12, Cha 14.

Hit Points: 5

Languages: Erenlander, Trader’s Tongue, Colonial

Skills:
Bluff: (1 rank) +3
Climb: (1 rank) +2
Concentration (1 rank) +2
Handle Animal: (1 rank) +3
Hide: (2 ranks) +5
Jump: (1 rank) +2
Listen: (2 ranks) +2
Knowledge: (Central Erenland) (1 rank) +3
Move Silently: (2 ranks) +5
Profession: (Tanner) (4 ranks) +6
Ride: (1 rank) +4
Sleight of Hand: (1 rank) +4
Spot: (2 ranks) +2
Swim: (1 rank) +2
Tumble: (2 rank) +5
Use Rope: (1 rank) +4

Heroic path: Mystic

Feat: Improved Initiative, two weapon fighting

Weapon Proficiency: Dagger

Possessions: Three sets of clothes, three pairs of boots, wool cloak, leather cloak, dagger, torch x 2, lamp w/ oil (2 pints), tanner’s tools, small sack, fur blanket, flint & steel,

Background: Born in the year 89 of the Third Age as the second son of a leather tanner. Aeren I has always been the black sheep of the family. Mischievous and care free, he cared little for the family business, much to his father’s dismay.

Aeren I grew up on his grandfather’s stories about the heroes of the past. He told him of the wonders of the world before the Shadow fell. Often nights, Aeren I would fall asleep to the soothing sound of his grandfather’s voice as he related tales from the books he had once read.

Aeren I didn’t want to be a tanner; he wanted to see the world. He wanted to be a hero of legend. Heroes of legend didn’t smell like deer brains and urine. His father however, kept him firmly grounded in reality. He told him that anyone who wanted to be a hero was a fool. “Heroes” found themselves in an orc’s cook pot.

Recent Events: About a week ago, while walking in the forest with his friend Kal, the pair of them came upon a group of orcs on their way to the village. They hid in the forest but, unfortunately, they where spotted. Bored, two of the orcs decided to kill them for sport.

The two were chased through the forest and only narrowly managed to evade the creatures by hiding under a small waterfall. Since that time, Aeren has been “scared straight”. He doesn’t fantasize about being a great hero anymore. He got a glimpse at his own mortality and never wants to see an orc again.

Another of his friends, Tamari, feels much the same way Aeren does. They often sit and talk about the world outside, and it is Tamari that tought Aeren to speak in the tongue of the Sarcosans. Their talks have been more solemn of late however, as Tamari’s mother has fallen ill and Aeren doubts his own courage to actually leave.
 
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The Blackhole

Attributes:

Str:10
Dex:16+3
Con:14+2
Int:18+4
Wis:16+3
Cha:10
(Cost: 24)

BAB: +5
BDF: +7
(cost: 29)

Skills:
Computers +7(3r)
Drive +5(3r)
Repair +7(3r)
Science(astronomy) +10(6r)
Science(astrophysics)+10(6r)
Survival +6(3r)
(Cost: 7 )

Feats:
Immunity(cold)
Immunity(pressure)
Immunity(suffication)
Iron will
Lightning reflexes
Great fortitude
Toughness
(Cost:14)

Powers:
Absorption, 5 ranks (Energy conversion(darkness)extras: both types. 20pp)
Energy Control(darkness),5 ranks(Stunt:Energy blast, Extras:Energy field, Flight, Flaws: Restricted-Power Source 17pp)
Space Flight, 2 ranks(4pp)
Teleportation, 10 ranks(Stunts: Turnabout, Fullisade Extras:extended, Portal 44pp)

Saves:
Damage: +4
Fort: +4
Refl: +5
Will: +5

Melee Att: +5
Missle Att: +8

Defense: 19(10+2dex+7BDF)

Weakness: Homeless/penniless

Description/background:
 
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