RandomUsernamehmimo71
Explorer
My girlfriend and I are at constant odds about skill boosts from Magical spells... I tend to think that they are a horrible idea, and she can't imagine how a game could work without them.
I'll preface with the fact that I prefer a low level of magic flashiness, which would understandably make her way seem somewhat appealing.. But it’s so contrary to my nature, that I could use some external advice.
One reason I dislike them is that the idea of being the archetypical wizard is about doing things the others can't- Summoning fire, or teleporting from one area to another. The entire idea of making Wizards just a buff to existing skills makes my skin crawl.
Take, for instance, a 6th level rogue. As they are, they can gain invisibility at 2nd level of casting. That requires an investment of 4 levels, to gain the effect. But even at 1 or 2 level of Wizard, they could gain the 2nd level spell Cat's Grace, which would boost their stat. They become a better rogue.
Great, you say. There have been Thief/Wizards since the early days of gaming.
And I have no problem with that. What I object to is not their invisibility, which aides gameplay, but their buff, such as Cat's Grace. It makes the spells a wizard can cast into, at the core, time-limited feats.
And I really don't think that's the idea of Magic in gaming.
There are several spells at first level that give a boost to a skill. Jump, etc. If this spell list were extended, by creating more custom spells that did the same thing, taking a level of wizard would become a no-brainer for almost ANY thief, if they could get the training...
They don't learn to do new things; they just get a 1x/day boost to their skills....
For instance, Invisibility is a second level spell.. It makes the target un-seeable. There is no game reason why you couldn't create a first level spell that made you slightly translucent.. And gave a +5 to hide skills..
And to be honest, the Translucency isn't what I object to. It's the skill boost. It makes being a mage just another way of boosting that hide "Just a little bit more...."
Which defeats the entire purpose of having it be a magic class. They aren't doing magical things; they're using Magic as an jump to get higher skills.
Or, I'm wrong, and this is all just my own ignorant perceptions, and I have no reason to be upset.
Either way, I could use some advice on such spells....
Colin
[Edit- Spelling.]
I'll preface with the fact that I prefer a low level of magic flashiness, which would understandably make her way seem somewhat appealing.. But it’s so contrary to my nature, that I could use some external advice.
One reason I dislike them is that the idea of being the archetypical wizard is about doing things the others can't- Summoning fire, or teleporting from one area to another. The entire idea of making Wizards just a buff to existing skills makes my skin crawl.
Take, for instance, a 6th level rogue. As they are, they can gain invisibility at 2nd level of casting. That requires an investment of 4 levels, to gain the effect. But even at 1 or 2 level of Wizard, they could gain the 2nd level spell Cat's Grace, which would boost their stat. They become a better rogue.
Great, you say. There have been Thief/Wizards since the early days of gaming.
And I have no problem with that. What I object to is not their invisibility, which aides gameplay, but their buff, such as Cat's Grace. It makes the spells a wizard can cast into, at the core, time-limited feats.
And I really don't think that's the idea of Magic in gaming.
There are several spells at first level that give a boost to a skill. Jump, etc. If this spell list were extended, by creating more custom spells that did the same thing, taking a level of wizard would become a no-brainer for almost ANY thief, if they could get the training...
They don't learn to do new things; they just get a 1x/day boost to their skills....
For instance, Invisibility is a second level spell.. It makes the target un-seeable. There is no game reason why you couldn't create a first level spell that made you slightly translucent.. And gave a +5 to hide skills..
And to be honest, the Translucency isn't what I object to. It's the skill boost. It makes being a mage just another way of boosting that hide "Just a little bit more...."
Which defeats the entire purpose of having it be a magic class. They aren't doing magical things; they're using Magic as an jump to get higher skills.
Or, I'm wrong, and this is all just my own ignorant perceptions, and I have no reason to be upset.
Either way, I could use some advice on such spells....
Colin
[Edit- Spelling.]
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