For my upcoming session I am planning a skill challenge which I really want to pull off well. The problem: I don't tend to pull off skill challenges very well. So, I come to y'all in hopes you can help me a) explain the challenge and/or b) provide insights into other possible skill checks, and structure, etc.
The Situation: The Undead Horde
The party is likely to do something to attract the attention of the horde of undead beasties that currently inhabit the Domain of Dread they have become trapped in. They likely will fire off the big attractant (think Boomer vomit or car alarms from Left 4 Dead). The catch is, the party will need to get through and/or around the horde in order to reach their objective.
Given that the party is in the paragon tier, I wanted to set this up as a skill challenge instead of an actual fight in an effort to show off how far they've come. The idea being that they can skirt around the edge, and more or less mow through small pockets.
Structure:
I plan to use the Rounds system rather than a strict X successes before 3 failures. Each round would represent perhaps 5 minutes. Obviously skills include athletics, acrobatics, and stealth. Nature and/or streetwise might be useable to find their way through town, etc. I could envision perhaps some use of heal or religion if explained and perception becomes obvious as well.
I would also allow the use of certain powers (turn undead for instance) to either gain successes or bonuses to checks.
I see failures resulting in damage and/or HS loss (though I prefer straight damage as it gives the party more options later on). An overall failure on the skill challenge could result in the party getting surrounded and a fight breaking out as a result (no extra XP for the fight of course -- don't want to encourage failure). I'm interested in other ideas for failure consequences too so feel free to throw those out. I really want this to feel intense without necessarily just being a massive combat with minions or the like.
Where I have a problem I think is in framing this for the players so that it becomes more than "Well, I have a good stealth so I'll try that *rolls* 32!" Additionally, what other skill uses might you allow?
Party is 13th level and will be 5 strong when the challenge is run. Let me know if you need more information but they have the assorted skills pretty well covered if that matters.
As always, any ideas are most welcome and I thank you in advance for any advice.
The Situation: The Undead Horde
The party is likely to do something to attract the attention of the horde of undead beasties that currently inhabit the Domain of Dread they have become trapped in. They likely will fire off the big attractant (think Boomer vomit or car alarms from Left 4 Dead). The catch is, the party will need to get through and/or around the horde in order to reach their objective.
Given that the party is in the paragon tier, I wanted to set this up as a skill challenge instead of an actual fight in an effort to show off how far they've come. The idea being that they can skirt around the edge, and more or less mow through small pockets.
Structure:
I plan to use the Rounds system rather than a strict X successes before 3 failures. Each round would represent perhaps 5 minutes. Obviously skills include athletics, acrobatics, and stealth. Nature and/or streetwise might be useable to find their way through town, etc. I could envision perhaps some use of heal or religion if explained and perception becomes obvious as well.
I would also allow the use of certain powers (turn undead for instance) to either gain successes or bonuses to checks.
I see failures resulting in damage and/or HS loss (though I prefer straight damage as it gives the party more options later on). An overall failure on the skill challenge could result in the party getting surrounded and a fight breaking out as a result (no extra XP for the fight of course -- don't want to encourage failure). I'm interested in other ideas for failure consequences too so feel free to throw those out. I really want this to feel intense without necessarily just being a massive combat with minions or the like.
Where I have a problem I think is in framing this for the players so that it becomes more than "Well, I have a good stealth so I'll try that *rolls* 32!" Additionally, what other skill uses might you allow?
Party is 13th level and will be 5 strong when the challenge is run. Let me know if you need more information but they have the assorted skills pretty well covered if that matters.
As always, any ideas are most welcome and I thank you in advance for any advice.