Nikosandros
Golden Procrastinator
Other. IMHO the original version was too hard and the current one is too easy.
I went with Other. I think the errata version of the RAW is much better, but I don't quite do it RAW. I don't set up specific skills required for the challenge; rather, I let the players decide how they want to tackle the challenge, then call for the skill checks accordingly. Of course, this means the players are always looking for ways to use the skills they're good at--which is fine; who doesn't play to their strengths?--but also means I need higher DCs to ensure a real challenge.
What do people think of making skill challenges into a "best out of" type of thing? Best 3 out of 5, best 5 out of 7, best 7 out of 10. That sort of thing. It stops being a "get x successes before y failures" deal and instead just becomes a "majority rules" deal instead. In a best 5 out of 7 challenge, the group has to make a total of 7 checks. If, at the end of it, they've got 5 successes, they win. If they've got 5 failures, they lose. If it's somewhere in between, the challenge can either escalate or be a partial victory or something.
Thoughts?
I've looked through Stalker0's system, and while it's pretty good, it's way too complex for me. Glad to hear I'm on the right track, though! Ha ha.What you've just described is more or less Stalker0's Obsidian system [which gets my 'other' vote, by the way].
Each player makes a total of three checks in the challenge, and the party as a whole has to get a certain number of successes once all of the checks have been made (in a 5 player party, for example, to win they need 8 out of 15 possible successes).
The Obsidian system in my signature. Might sound a bit arrogant, but I think I got something pretty right with that mechanic.