Oompa
First Post
CountPopeula said:That seems simple to me. Not every successful skill check during a skill challenge has to contribute to the challenge. A skill check to determine how much time they had left would tell them how much time they had, but it wouldn't move them any closer to actually rescuing the victim, so why should it could as a success to the challenge?
Think of it like combat. The PCs are free to do anything, but not everything they do, even they're successful, will directly contribute to winning the combat.
The rogue could cut down the chandelier in the middle of the room, right? He does this with a melee attack. Now, the orc in the room with 52 hit points still has 52 hit points, but now the square the chandelier fell in is difficult terrain. See what I'm getting at?
Yeah.. so i set an few major skills and if they do anything that wont continue the story it will not count as an succes or failure but can have consequences for later checks..