That's a really cool song, Nifft. I'm a bit frightened.
But, in other news, here's a Thanksgiving present to those of you who still read this thread. I give you, the
Prismatic Slaad
Colossal Outsider (Chaos, Extraplanar)
Hit Dice: 35d8+525 (682 hp)
Initiative: +5
Speed: 30ft (6 squares), fly 40ft (perfect)
Armor Class: 40 (-8 size, +1 Dex, +26 natural, +11 deflection), touch 14, flat-footed 39
Base Attack/Grapple: +35/+73
Attack: Bite +50 melee (10d8+22 plus 8d4 chaos, 17-20x3, +2d6)
Full Attack: Bite +50 melee (10d8+22 plus 8d4 chaos, 17-20x3, +2d6), 2 claws +47 melee (7d6+11, 19-20x3)
Space/Reach: 40ft/40ft
Special Attacks: Augmented critical, blinding radiance, breath weapon, chaos bite, improved grab, objective gravitation, spell-like abilities, summon slaad, swallow whole
Special Qualities: Camouflage, darkvision 60ft, DR 20/epic and lawful, fast healing 30, flight, immunity to sonic, prismatic deflection, resistance to acid 5, cold 5, electricity 5 and fire 5
Saves: Fort +34, Ref +20, Will +23
Abilities: Str 54, Dex 13, Con 40, Int 18, Wis 18, Cha 33
Skills: Bluff +49, Concentration +53, Hide +53, Intimidate +49, Knowledge (arcana, history, planes) +42, Listen +42, Move Silently +39, Search +42, Sense Motive +42, Spot +42, Survival +42
Feats: Ability Focus (objective gravitation), Cleave, Combat Expertise, Great Cleave, Improved Bull’s Rush, Improved Critical (bite), Improved Initiative, Improved Sunder, Multiattack, Power Attack, Weapon Focus (bite)
Epic Feats: Overwhelming Critical
Environment: Ever-Changing Chaos of Limbo
Organization: Solitary
Challenge Rating: 30
Treasure: Double standard
Alignment: Usually chaotic neutral
Advancement: 36-105 HD (Colossal)
What you had previously thought only an oddly shaped stone island turns out to have been a massive toad-like humanoid almost 50 feet tall. Its claws are shaped like scythe blades as long as a man is tall and its fangs are long and keen. Most noticeable is its color, which flashes constantly in every color you’ve ever seen, and some you haven’t.
The prismatic slaadi are the oldest, largest, and most dangerous slaadi, with the exception of the feared Slaad Lords. They drift through the plane of Limbo in the guise of a mass of stone, only to ambush travelers and other slaadi that linger upon them.
The average prismatic slaadi avoids all the chaotic politics of Limbo- they are too large and powerful to be intimidated by the death slaadi, and they obey no Slaad Lord but their own, a whimsical being known only as Hue. Their only allies are the violet slaadi, who feed prismatic slaadi using their creation ability in exchange for protection from the death slaadi. Prismatic slaadi are mostly concerned with eating to sustain their massive appetites. Their automatic response to any stimuli is to swallow it, but if bargained with (a tricky process, usually accompanied with flattery and a promise of edible tribute), a prismatic slaad will usually be happy to talk about what they know, which is to say nearly everything. Prismatic slaadi speak Slaad and one other planar language (usually Abyssal).
Combat
Prismatic slaadi initiate combat by activating their blinding radiance, then grabbing any blinded creatures and devouring them. They make good use of their spell-like abilities to confuse and distract foes, and persistent attackers will usually be subject to the prismatic slaad’s breath weapon. The natural attacks of a prismatic slaad penetrate damage reduction as if they were epic and chaotic weapons.
Augmented Critical (Ex): The natural attacks of a prismatic slaad have a threat range of 19-20 and deal x3 damage on a successful critical hit. This stacks with the Improved Critical feat.
Blinding Radiance (Su): The cacophony of colors weaving over the body of a prismatic slaad sears the eyes of those that look at it. Any creature with less than 35 HD and within 60ft of a non-camouflaged prismatic slaad (see below) must make a Fortitude save (DC 42) or be permanently blinded. Creatures that make their saves are instead dazzled for 5d4 rounds and are not subject to the prismatic slaad’s blinding radiance for 24 hours. Creatures can avert their eyes to avoid being blinded as if the prismatic slaad had a gaze attack, with the same benefits and penalties. The save DC is Constitution based.
Breath Weapon (Su): Once every 1d4+1 rounds, a prismatic slaad may breathe a 100-foot long cone of weaving colors. Any creature in the area that fails a Reflex save (DC 42) is affected as per the prismatic spray spell. Those that make their save take half damage, unless no damage is dealt (such as the insanity and flesh to stone effects). The save DC is Constitution based.
Camouflage (Ex): A prismatic slaad is usually a blinding shade of all colors, but at will as a free action it can assume any color. When using this ability, the prismatic slaad gains a +30 bonus to Hide checks (factored in above). Prismatic slaadi usually use this ability to appear as floating islands of stone.
Chaos Bite (Su): The jaws of a prismatic slaad drip with pure corrosive chaos. Any creature bitten by a prismatic slaad takes an additional 8d4 points of damage, and 4d4 points of damage each round for the next 10 rounds. No known spell can stop this continual damage, although it can be cured normally.
Flight (Ex): Despite their lack of wings, prismatic slaadi are naturally buoyant, and have a fly speed of 40ft. This also grants them a permanent feather fall effect with personal range.
Improved Grab (Ex): In order to use this ability, a prismatic slaad must hit an opponent with a bite or claw attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it deals bite or claw damage automatically every round it maintains the grapple and can swallow whole.
Objective Gravitation (Su): Three times per day, as a free action, a prismatic slaad can make itself down. Any creature within 200 feet must make a Will save (DC 40) or fall towards the prismatic slaad, taking falling damage as usual. Unattended objects fall automatically. The prismatic slaad can make an attack of opportunity on a creature that falls into its reach. Creatures affected by the objective gravitation treat the prismatic slaad as if it were the source of gravity for 1 hour, or until the slaad dismisses the ability. The save DC is Charisma based.
Prismatic Deflection (Su): A prismatic slaad gains a deflection bonus to its Armor Class equal to its Charisma modifier.
Spell-like Abilities: At will- chaos hammer (DC 25), color-curse (DC 24)*, color spray (DC 22), dimension door, dispel law (DC 26), fireball (DC 24), hypnotic pattern (DC 23), passwall, protection from good, rainbow pattern (DC 25), telekinesis (DC 26) 3/day- greater invisibility, moment of prescience, persistent image, scintillating pattern (DC 29), word of chaos (DC 28) 1/day- prismatic sphere (DC 30), weird (DC 30) Caster level 35th. The save DCs are Charisma based. *New spell- see below.
Summon Slaad (Sp): Summon Slaad (Sp): Once per day a prismatic slaad can automatically summon 3d4 red or blue slaadi, 2d4 green or gray slaadi or 1d4 gold or silver slaadi. This is the equivalent of a 9th level spell.
Swallow Whole (Ex): A prismatic slaad can try to swallow a grabbed opponent of Gargantuan or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+11 points of crushing damage per round, and takes chaos damage as if it had been hit with the prismatic slaad’s bite (see above). A swallowed creature can cut its way out by dealing 50 points of damage to the prismatic slaad’s digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A prismatic slaad’s gullet can hold 2 Gargantuan, 8 Huge, 32 Large, 128 Medium or 512 Small or smaller creatures.
New Spell:
Color-Curse
Transmutation (chaos)
Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature or object touched
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes
You permanently change the color of an object or creature. This change in color can be to any color and of any pattern the caster wishes. This has several benefits or penalties. A creature so changed has a –10 circumstance penalty to all Disguise checks, as his unusual color renders him distinctive. You may also choose to grant the creature with a particularly garish or cryptic coloration. A garish coloration inflicts a –10 circumstance penalty to Hide checks; a cryptic one grants a +10 bonus to Hide checks in area where the colors match (for example, dappled greens and browns will grant the bonus in a forest, but not in a desert). The color-curse cannot be dispelled with a dispel magic, but it can be removed with a break enchantment, dispel chaos or remove curse spell.
Demiurge out.