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Slaad-a-palooza!


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Humor.

Ferret said:
I don't get, but I like the non-psionic version as much as the psionic! Maybe a Haemenite Slaad next?
Just joking around. A reference to how you responded when I did some stuff with the biege slaad you made. At first, you sounded quite mad. I was just refering to the fact that Nifft made these slaadi. All I did was convert them for a campaign without psionics. I needed it for my game, so I did the work and posted it solely for the benefit of others like me. That is why I did stuff to the biege slaad. I just needed something slightly different, so I posted it. That is all. I'm sarcastic. What can I say.
 

zeo_evil said:
Nifft made these slaadi. All I did was convert them for a campaign without psionics.

I don't really understand why you bothered -- honestly, I was just trying to make Psionic versions of the Green, Grey and Death Slaad. I added 1 HD and a few powers to boost the CR, but the "non-Psionic" versions are really the originals found in the 3.5e MM. :)

However, if you want 'em, you got 'em! They'll at least be a surprise to your players.

-- N
 

I wasn't mad just, like I don't fully understand how you developed your creatures (like you said you added stuff so we understand), sorry if I sound rude and presumptious, but you don't know how I developed my monsters; I kind of think odd.

Does anyone think the Gith look kind of like the slaad?
 
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For reasons.

Honestly? I did them because I am running a game where the eladrins of Arborea and the demons of the Abyss are each trying to convert Rennbuu over to their side. Each has sent agents and servants to find and convert him. I took insperation from the life slaad and created a group lead by the holy slaadi I created (see holy slaad some pages ago) who are actively acting to convert Rennbuu and defeat the demons of the Abyss at the same time. Because of Rennbuu's abilities, he has so far remained off the radar. He needs an anarch to finish building his Prismatic Obelisk on Limbo (so it will be like Limbo in a bottle)so he can transport it to Faerun. He is using a chaotic group called the Lords of the Tempest (who worship Talos) too find one. They need him because he has many slaadi to call upon to aid them, and he needs them to hide behind while he finishes his Obelisk. Talos is playing the waiting game. Rennbuu would make a great addition to a long line of deities Talos has created and used to his advantage (see Velsharoon). He is being monitered by a rogue yellow slaad working for a so far undecided demon lord. I can't use Orcus, because I already did it. I am thinking about converting the Devourer from Dragon #313 and using him. I would make him an avatar of Moander sealed away deep in the Abyss long ago. Jeff Grubb signed my Faiths and Avatars with the quote "who isn't" next to the words Moander (dead) so I have always wanted to thank him for that in my own way. Or I might just make it Talos. I haven't decided (or have I). The party unwittingly stumbles into the situation when their friend, the anarch, is kidnapped amid a festival where the citizens of Turmish are allowed to break their vows as long as they do not cause harm or destruction. The Lords have agents who need the cover of the festival to move into position to fight the Emerald Enclave. They say the festival may not end or he will be killed. The city of Gildenglade values him greatly so they wish to see him returned safely. The life slaad enlists the players in the quest to convert Rennbuu. This is not required, but I hope to make it an Exalted campaign (see BoED) and that would be great. many different things can happen, but at the core it is a planar rescue mission. It is a delicate game, but that is the way I like it. Thoughts? There is more, just ask.

As far as the slaadi, I had each one in mind for a specific encounter in a string of Limbo encounters along the way to the Obelisk. You can't get very far when you only have a few slaadi to work with. I needed many. I hope to string the campaign out for a long time. I plan my encounters for maximum experience points with average difficulty that becomes difficult towards the end.

I thank everyone who worked on this thread. I hope to share the game with you all!

This is a smaller version of the prismatic slaad I am using to represent Rennbuu. No offense to the Creature Collection (which all of my players know about), but that Rennbuu just doesn't cut it. Even converted, it is a no go. Objective Gravitation plus Prismatic Sphere equals all seven layers baby!

Rennbuu (Slaad Lord of Colors)
Medium Outsider (Chaotic, Extraplanar)
Hit Dice: 35d8+280 (437 hp)
Initiative: +8
Speed: 30 ft (6 squares), fly 40 ft (perfect)
Armor Class: 46 (+11 Deflection, +4 Dex, +21 Natural,), touch 25, flat-footed 42
Base Attack/Grapple: +35/+41
Attack: Bite +42 melee (2d10+6 plus 8d4 chaos; 17-20/x3, +2d6)
Full Attack: Bite +42 melee (2d10+6 plus 8d4 chaos; 17-20/x3, +2d6), 2 claws +39 melee (3d6+3; 19-20/x3)
Space/Reach: 5 ft/5 ft
Special Attacks: Augmented critical, blinding radiance, breath weapon, chaos bite, improved grab, objective gravitation, spell-like abilities, summon slaad
Special Qualities: Camouflage, darkvision 60 ft, DR 15/epic and lawful, fast healing 8, flight, immunity to sonic, prismatic deflection, resistance to acid 10, cold 10, electricity 10 and fire 10
Saves: Fort +27, Ref +23, Will +23
Abilities: Str 22, Dex 19, Con 26, Int 18, Wis 18, Cha 33
Skills: Bluff +49, Concentration +46, Disguise +49 (+51 acting), Hide +42, Intimidate +51, Knowledge (arcana) +23, Knowledge (history) +23, Knowledge (religion) +23, Knowledge (the planes) +23, Listen +23, Move Silently +42, Search +23, Sense Motive +42, Spellcraft +44, Spot +23, Survival +23 (+25 following tracks, +25 on other planes, +27 following tracks on other planes)
Feats: Ability Focus (objective gravitation), Cleave, Combat Expertise, Combat Reflexes, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Multiattack, Power Attack, Weapon Focus (bite)
Epic Feats: Overwhelming Critical (bite)
Challenge Rating: 27
Alignment: Chaotic neutral

Where you had previously thought there was nothing, comes an oddly shaped massive toad-like humanoid. Its claws are shaped like scythe blades as long as daggers and its fangs are elongated and sharp. Most noticeable is its color, which flashes constantly in every color you have ever seen, and some you have not.

Augmented Critical (Ex): Rennbuu’s natural attacks have a threat range of 19-20 and deal x3 damage on a successful critical hit. This stacks with the Improved Critical feat.

Blinding Radiance (Su): The cacophony of colors weaving over Rennbuu’s body sears the eyes of those that look at him. Any creature with less than 35 HD and within 60 ft of him must make a Fortitude save (DC 35) or be permanently blinded. Creatures that make their saves are instead dazzled for 5d4 rounds and are not subject to Rennbuu’s blinding radiance for 24 hours. Creatures can avert their eyes to avoid being blinded as if Rennbuu had a gaze attack, with the same benefits and penalties. The save DC is Constitution-based.

Breath Weapon (Su): Once every 1d4+1 rounds, Rennbuu may breathe a 100-foot long cone of weaving colors. Any creature in the area that fails a Reflex save (DC 35) is affected as per the prismatic spray spell. Those that make their save take half damage, unless no damage is dealt (such as the insanity and flesh to stone effects). The save DC is Constitution-based.

Camouflage (Ex): Rennbuu is usually a blinding shade of all colors, but at will as a free action he can assume any color. When using this ability, he gains a +30 bonus to Hide checks.

Chaos Bite (Su): Rennbuu’s jaws drip with pure corrosive chaos. Any creature bitten him takes an additional 8d4 points of damage, and 4d4 points of damage each round for the next 10 rounds. No known spell can stop this continual damage, although it can be cured normally.

Flight (Ex): Despite his lack of wings, Rennbuu is naturally buoyant, and has a fly speed of 40 ft. This also grants him a permanent feather fall effect with personal range.

Improved Grab (Ex): In order to use this ability, Rennbuu must hit an opponent with a bite or claw attack. He can then make a grapple check as a free action without provoking an attack of opportunity. If Rennbuu gets a hold, he deals bite or claw damage automatically every round he maintains the grapple.

Objective Gravitation (Su): Three times per day, as a free action, Rennbuu slaad can make himself down. Any creature within 200 feet must make a Will save (DC 40) or fall towards him, taking falling damage as usual. Unattended objects fall automatically. Creatures affected by the objective gravitation treat Rennbuu as if he were the source of gravity for 1 hour, or until he dismisses the ability. Rennbuu often uses his prismatic sphere spell-like ability before using objective gravitation. The save DC is Charisma-based and includes a +2 bonus from the Ability Focus feat.

Prismatic Deflection (Su): Rennbuu gains a deflection bonus to his Armor Class equal to his Charisma modifier.

Spell-like Abilities: At will-chaos hammer (DC 25), color spray (DC 22), dimension door, dispel law (DC 26), fireball (DC 24), hypnotic pattern (DC 23), passwall, protection from good, rainbow pattern (DC 25), telekinesis (DC 26); 3/day-greater invisibility, moment of prescience, persistent image, polymorph any object (color only; no save), scintillating pattern (DC 29), shapechange (any non-unique slaad into any other type of non-unique slaad), word of chaos (DC 28); 1/day-prismatic sphere (DC 30), weird (DC 30) Caster level 35th. The save DCs are Charisma-based.

Summon Slaad (Sp): Once per day Rennbuu can automatically summon 3d4 red or blue slaadi, 2d4 green or gray slaadi or 1d4 gold or silver slaadi. This is the equivalent of a 9th level spell.
 

Well, I've done it.

Platinum Slaad
Large Outsider (Chaos)

Hit Dice: 19d8+133 (218 hp)
Initiative: +7
Speed: 60ft (12 squares)
Armor Class: 27 (-1 size, +3 Dex, +15 natural), touch 12, flat-footed 24
Base Attack/Grapple: +19/+33
Attack: Bite +28 melee (3d8+15 plus 1d6 fire)
Full Attack: Bite +28 melee (3d8+15 plus 1d6 fire)
Space/Reach: 10ft/5ft
Special Attacks: Constrict 4d8+15 plus 2d6 fire, heat, improved grab, spell-like abilities, summon slaadi
Special Qualities: Amorphous, darkvision 60ft, DR 15/lawful fast healing 5, immunity to fire and sonic, resistance to acid 5, cold 5 and electricity 5, split
Saves: Fort +18, Ref +14, Will +12
Abilities: Str 30, Dex 17, Con 24, Int 14, Wis 12, Cha 18
Skills: Bluff +26, Climb +32, Diplomacy +26, Intimidate +26, Jump +32, Listen +23, Move Silently +25, Sense Motive +23, Spot +23, Swim +32
Feats: Cleave, Dodge, Improved Initiative, Mobility, Power Attack, Quicken Spell-like Ability (chaos hammer), Spring Attack
Environment: Ever-shifting Chaos of Limbo
Organization: Solitary or gang (1 plus 1d8 copper slaadi, 1d6 gold or silver slaadi)
Challenge Rating: 17
Treasure: Triple standard
Alignment: Usually chaotic neutral
Advancement: 20-38 HD (Large), 39-57 HD (Huge)
Level Adjustment: -

This large creature resembles a thick fluid serpent with tiny arms and legs. Its head is that of a large toad, with vicious teeth and glowing red eyes. The entire creature is a pale silvery color, and the air around it warps with heat.

Platinum slaadi are ooze-like, serpentine creatures that prey on travelers in the plane of Limbo

A platinum slaadi is about 20 feet long from nose to the tip of the tail. Few people recognize them as true slaadi, much less as the lords of the metallic slaadi, and so they are more commonly known by planar travelers as chaos nagas or even Limbo drakes. They are fairly intelligent and highly charismatic, and other, lesser metallic slaadi view them as leaders.

The reason for this comes from the origins of the platinum slaad. Much like how death slaadi are created from green slaadi, each platinum slaad is a gold or silver slaad that has lived for more than one hundred years and conducted a strange ritual of ascendance. The ritual is obscure, but presumably involves a pocket of fire-dominant Limbo, given their connection to the element.

Combat
Platinum slaadi are fairly shrewd combatants, and they move constantly in a fight, weaving between opponents to grab an unarmored one on the way. They usually soften up their targets with their minions first and then close in for the kill. They are fond of closing in to fight opponents with bladed weapons, so as to confuse them with its split ability. They will do anything to survive, and if outmatched they will usually parley their way to safety (or at least to lower their opponent’s guard).

Amorphous (Ex): Platinum slaadi have no set anatomy, and are thus immune to sneak attacks, flanking and critical hits.

Constrict (Ex): On a successful grapple check, a platinum slaad deals 4d8+15 points of damage and 2d6 points of fire damage.

Heat (Ex): A platinum slaad glows constantly with heat. Every natural attack a platinum slaad makes deals 1d6 points of fire damage, and any creature hitting a platinum slaad with a natural or melee attack takes 1d6 points of fire damage.

Improved Grab (Ex): In order to use this ability, a platinum slaad must hit an opponent with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it succeeds, it can constrict.

Spell-like Abilities: At will- chaos hammer (DC 18), confusion (DC 18), passwall, telekinesis (DC 19) 3/day- cloak of chaos (DC 22), displacement 1/day- blink, greater teleport, word of chaos (DC 21). Caster level 19th. The save DC is Charisma based.

Split (Ex): Slashing and piercing weapons deal no damage to a platinum slaad. Instead, the creature splits into two identical platinum slaadi, each with half the creature’s original hit points. A platinum slaad cannot be split once reduced to 10 hp. Any adjacent platinum slaadi created by a split can reform as a full-round action.

Summon Slaadi (Sp): Three times per day, a platinum slaad may summon 1d6 copper slaadi or 1d4 gold or silver slaadi with a 70% chance of success. This acts like a 7th level spell.

Demiurge out.
 



I want to know what you think.

Now I need Demiurge to do this for his life slaad. I tried and the ECL was about 24 (!). My head exploded.

First time. Savage Species-style. Cut and paste, or download the file. Thoughts?

Red Slaadi
Outsider (Chaotic, Extraplanar)
Level Hit Dice Base Attack Fort Ref Will Skill Points CR Special
1. 1d8 +1 +2 +2 +2 (8 + Int mod) x 4 1 +2 natural armor, bite 1d6, fast healing 1, feat, resistance to acid 5, cold 5, electricity 5, and fire 5, subtype (chaotic, extraplanar)
2. 2d8 +2 +3 +3 +3 8 + Int mod 2 2 claws 1d4, pounce, stunning croak 5 ft.
3. 3d8 +3 +3 +3 +3 8 + Int mod 3 +2 Str, feat
4. 4d8 +4 +4 +4 +4 8 + Int mod 4 +2 Dex, +4 natural armor, ability score increase, bite 1d8, fast healing 2
5. 5d8 +5 +4 +4 +4 8 + Int mod 5 Implant, stunning croak 10 ft.
6. 5d8 +5 +4 +4 +4 - 5 +2 Str, summon slaad (20%)
7. 5d8 +5 +4 +4 +4 - 5 +2 Con, fast healing 3
8. 6d8 +6/+1 +5 +5 +5 8 + Int mod 6 +6 natural armor, feat, Large size, space/reach 10 ft.
9. 6d8 +6/+1 +5 +5 +5 - 6 +2 Str, summon slaad (40%)
10. 6d8 +6/+1 +5 +5 +5 - 6 +2 Con, fast healing 4
11. 7d8 +7/+2 +5 +5 +5 8 + Int mod 7 bite 2d8, stunning croak 20 ft.
12. 7d8 +7/+2 +5 +5 +5 - 7 +2 Str, +8 natural armor
13. 7d8 +7/+2 +5 +5 +5 - 7 Fast healing 5
Racial Traits
· Starting Ability Scores: +2 Str, +2 Con, +2 Dex, -4 Int, Wis –4, Cha –2.
· Speed: 30 ft.
· Darkvision 60 ft.
· Immunity to Sonic.
· Automatic Languages: Slaadi.
· Favored Class: Red Slaad. The best multiclassing choices for the red slaad are barbarian and fighter.
Class Skills
The red slaad’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), and Spot (Wis).
On reacing Large size, a red slaad takes a –4 size penalty on Hide checks.
Class Features
Weapon and Armor Proficiency: Red slaadi are proficient with alle simple and martial weapons.
See Monster Manual page 228.
 

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zeo_evil said:
First time. Savage Species-style. Cut and paste, or download the file. Thoughts?

Fast Healing is too powerful for a level 1 PC. Even "only" Fast Healing 1. I'd do it more like this:

Level HD Special
1. 1d8 +2 natural armor, claws 1d4, subtype (chaotic, extraplanar), feat
2. 2d8 bite 1d6
3. 3d8 feat
4. 4d8 +3 natural armor, ability score increase
5. 5d8
6. -- +2 Str, +2 Con, +4 natural armor, resist energy 5 (pick one)
7. -- bite 2d4, resist energy 5 (pick one), stunning croak 5 ft.
8. 6d8 feat
9. -- +2 Str, +2 Con, +6 natural armor, resist energy 5 (pick one)
10. -- Large size, resist energy 5 (pick one), stunning croak 10 ft.
11. 7d8
12. -- +2 Str, +8 natural armor, summon slaad (40%)
13. -- bite 2d8, stunning croak 20 ft., fast healing 5, Implant

Basically, I'd not give specials out on levels when they got HD, and I'd save the big goodies for last. Outsider HD are really good -- they're getting an excellent deal for their first 5 levels.

-- N
 

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