For reasons.
Honestly? I did them because I am running a game where the eladrins of Arborea and the demons of the Abyss are each trying to convert Rennbuu over to their side. Each has sent agents and servants to find and convert him. I took insperation from the life slaad and created a group lead by the holy slaadi I created (see holy slaad some pages ago) who are actively acting to convert Rennbuu and defeat the demons of the Abyss at the same time. Because of Rennbuu's abilities, he has so far remained off the radar. He needs an anarch to finish building his Prismatic Obelisk on Limbo (so it will be like Limbo in a bottle)so he can transport it to Faerun. He is using a chaotic group called the Lords of the Tempest (who worship Talos) too find one. They need him because he has many slaadi to call upon to aid them, and he needs them to hide behind while he finishes his Obelisk. Talos is playing the waiting game. Rennbuu would make a great addition to a long line of deities Talos has created and used to his advantage (see Velsharoon). He is being monitered by a rogue yellow slaad working for a so far undecided demon lord. I can't use Orcus, because I already did it. I am thinking about converting the Devourer from Dragon #313 and using him. I would make him an avatar of Moander sealed away deep in the Abyss long ago. Jeff Grubb signed my Faiths and Avatars with the quote "who isn't" next to the words Moander (dead) so I have always wanted to thank him for that in my own way. Or I might just make it Talos. I haven't decided (or have I). The party unwittingly stumbles into the situation when their friend, the anarch, is kidnapped amid a festival where the citizens of Turmish are allowed to break their vows as long as they do not cause harm or destruction. The Lords have agents who need the cover of the festival to move into position to fight the Emerald Enclave. They say the festival may not end or he will be killed. The city of Gildenglade values him greatly so they wish to see him returned safely. The life slaad enlists the players in the quest to convert Rennbuu. This is not required, but I hope to make it an Exalted campaign (see BoED) and that would be great. many different things can happen, but at the core it is a planar rescue mission. It is a delicate game, but that is the way I like it. Thoughts? There is more, just ask.
As far as the slaadi, I had each one in mind for a specific encounter in a string of Limbo encounters along the way to the Obelisk. You can't get very far when you only have a few slaadi to work with. I needed many. I hope to string the campaign out for a long time. I plan my encounters for maximum experience points with average difficulty that becomes difficult towards the end.
I thank everyone who worked on this thread. I hope to share the game with you all!
This is a smaller version of the prismatic slaad I am using to represent Rennbuu. No offense to the Creature Collection (which all of my players know about), but that Rennbuu just doesn't cut it. Even converted, it is a no go. Objective Gravitation plus Prismatic Sphere equals all seven layers baby!
Rennbuu (Slaad Lord of Colors)
Medium Outsider (Chaotic, Extraplanar)
Hit Dice: 35d8+280 (437 hp)
Initiative: +8
Speed: 30 ft (6 squares), fly 40 ft (perfect)
Armor Class: 46 (+11 Deflection, +4 Dex, +21 Natural,), touch 25, flat-footed 42
Base Attack/Grapple: +35/+41
Attack: Bite +42 melee (2d10+6 plus 8d4 chaos; 17-20/x3, +2d6)
Full Attack: Bite +42 melee (2d10+6 plus 8d4 chaos; 17-20/x3, +2d6), 2 claws +39 melee (3d6+3; 19-20/x3)
Space/Reach: 5 ft/5 ft
Special Attacks: Augmented critical, blinding radiance, breath weapon, chaos bite, improved grab, objective gravitation, spell-like abilities, summon slaad
Special Qualities: Camouflage, darkvision 60 ft, DR 15/epic and lawful, fast healing 8, flight, immunity to sonic, prismatic deflection, resistance to acid 10, cold 10, electricity 10 and fire 10
Saves: Fort +27, Ref +23, Will +23
Abilities: Str 22, Dex 19, Con 26, Int 18, Wis 18, Cha 33
Skills: Bluff +49, Concentration +46, Disguise +49 (+51 acting), Hide +42, Intimidate +51, Knowledge (arcana) +23, Knowledge (history) +23, Knowledge (religion) +23, Knowledge (the planes) +23, Listen +23, Move Silently +42, Search +23, Sense Motive +42, Spellcraft +44, Spot +23, Survival +23 (+25 following tracks, +25 on other planes, +27 following tracks on other planes)
Feats: Ability Focus (objective gravitation), Cleave, Combat Expertise, Combat Reflexes, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Multiattack, Power Attack, Weapon Focus (bite)
Epic Feats: Overwhelming Critical (bite)
Challenge Rating: 27
Alignment: Chaotic neutral
Where you had previously thought there was nothing, comes an oddly shaped massive toad-like humanoid. Its claws are shaped like scythe blades as long as daggers and its fangs are elongated and sharp. Most noticeable is its color, which flashes constantly in every color you have ever seen, and some you have not.
Augmented Critical (Ex): Rennbuu’s natural attacks have a threat range of 19-20 and deal x3 damage on a successful critical hit. This stacks with the Improved Critical feat.
Blinding Radiance (Su): The cacophony of colors weaving over Rennbuu’s body sears the eyes of those that look at him. Any creature with less than 35 HD and within 60 ft of him must make a Fortitude save (DC 35) or be permanently blinded. Creatures that make their saves are instead dazzled for 5d4 rounds and are not subject to Rennbuu’s blinding radiance for 24 hours. Creatures can avert their eyes to avoid being blinded as if Rennbuu had a gaze attack, with the same benefits and penalties. The save DC is Constitution-based.
Breath Weapon (Su): Once every 1d4+1 rounds, Rennbuu may breathe a 100-foot long cone of weaving colors. Any creature in the area that fails a Reflex save (DC 35) is affected as per the prismatic spray spell. Those that make their save take half damage, unless no damage is dealt (such as the insanity and flesh to stone effects). The save DC is Constitution-based.
Camouflage (Ex): Rennbuu is usually a blinding shade of all colors, but at will as a free action he can assume any color. When using this ability, he gains a +30 bonus to Hide checks.
Chaos Bite (Su): Rennbuu’s jaws drip with pure corrosive chaos. Any creature bitten him takes an additional 8d4 points of damage, and 4d4 points of damage each round for the next 10 rounds. No known spell can stop this continual damage, although it can be cured normally.
Flight (Ex): Despite his lack of wings, Rennbuu is naturally buoyant, and has a fly speed of 40 ft. This also grants him a permanent feather fall effect with personal range.
Improved Grab (Ex): In order to use this ability, Rennbuu must hit an opponent with a bite or claw attack. He can then make a grapple check as a free action without provoking an attack of opportunity. If Rennbuu gets a hold, he deals bite or claw damage automatically every round he maintains the grapple.
Objective Gravitation (Su): Three times per day, as a free action, Rennbuu slaad can make himself down. Any creature within 200 feet must make a Will save (DC 40) or fall towards him, taking falling damage as usual. Unattended objects fall automatically. Creatures affected by the objective gravitation treat Rennbuu as if he were the source of gravity for 1 hour, or until he dismisses the ability. Rennbuu often uses his prismatic sphere spell-like ability before using objective gravitation. The save DC is Charisma-based and includes a +2 bonus from the Ability Focus feat.
Prismatic Deflection (Su): Rennbuu gains a deflection bonus to his Armor Class equal to his Charisma modifier.
Spell-like Abilities: At will-chaos hammer (DC 25), color spray (DC 22), dimension door, dispel law (DC 26), fireball (DC 24), hypnotic pattern (DC 23), passwall, protection from good, rainbow pattern (DC 25), telekinesis (DC 26); 3/day-greater invisibility, moment of prescience, persistent image, polymorph any object (color only; no save), scintillating pattern (DC 29), shapechange (any non-unique slaad into any other type of non-unique slaad), word of chaos (DC 28); 1/day-prismatic sphere (DC 30), weird (DC 30) Caster level 35th. The save DCs are Charisma-based.
Summon Slaad (Sp): Once per day Rennbuu can automatically summon 3d4 red or blue slaadi, 2d4 green or gray slaadi or 1d4 gold or silver slaadi. This is the equivalent of a 9th level spell.