clearstream
(He, Him)
For my OOTA campaign I needed to get a handle on the value of slaves. It's a repugnant subject, but not one I believe we should avoid. Here is where I landed -
Slavery
Slavery is common in the Underdark, being most practiced by drow, duergar and fomorians. About 1/5 such creatures own on average 5 slaves, while 1/50 own on average 50. About 1/10 slaves are skilled, of whom 1/10 have tier 1 character-class equivalence. Old slaves are rare: most are young or adult. Adult slaves in good health are priced on the basis of 2 years earnings from their labour, and are expected to last 10 years in service. A seller could be forced down to half the starting price through circumstance or hard bargaining. Prices are sometimes paid in trade goods or promises of goods such as shares in future harvests.
Menzoberranzan (pop 20,000 free)
Type...........Slaves.......Usual Price
Unskilled......40,000.........150gp (3d4*20)based on 2sp earnings/day
Skilled...........4,000.........1500gp (3d4*200)based on 2gp earnings/day
Tier 1...............400.........3000gp (3d4*400) based on 4gp earnings/day
Tier 2.................40.........6000gp (3d4*800) based on 8gp earnings/day
Tier 3..................4.........priceless
Tier 4...............0-1.........priceless
Epic+..................0.........priceless
My assumptions are 1) based on large-scale slavery in the real world (US and UK) slaves are priced based on anticipated profits from their labour, 2) most slaves will remain in captivity for 5-10 years before dying or escaping, 2) owning a slave comes with costs and risks that more than halve their earnings for the purpose of calculating anticipated profits (hence they're valued on less than half their expected lifetime earnings). I based costs and earnings on PHB 157-159. I believe some readers are going to feel here that my values are too high so I'd like to explain why I believe it is important that they should be high. I based the slave population numbers on real world figures, bringing down the top end to reflect less efficient mythic-medieval logistics. Slaves are in addition to the free population, i.e. in 1479DR Menzoberranzan contains perhaps 60,000 sentient beings, 2/3rds of whom are slaves. I used my "order of magnitude fewer per tier" rule of thumb for slave skill levels. We know that there are at least some tier 1 or above slaves in Menzoberranzan
Are there tier 3 or 4 slaves? As always that is up to each DM, but I feel we should raise the possibility: that could lead to interesting scenarios.
Why this matters is that the price we put on slaves establishes a value for each sentient life. We're also dialling in our level of motivation for slave-taking. For the sake of argument, let's say we put a fixed price on slaves of 100gp. We're creating an economic puzzle because (again using the earnings from the core rules) taking skilled slaves becomes wildly profitable. So long as you hold on to them. Thus, no slave markets because how common could it be to sell slaves that are hugely more profitable to keep? Part of our economic puzzle is then also understanding why no one joins the dots and offers more than 100gp for a skilled slave? Ratcheting up the prices. Or let's say we suspend disbelief and say there are slave markets anyway? In that case we are hinting toward a brutal campaign world because it's so cheap to acquire a new slave relative to the profits they'll produce. We'll happily get rid of slaves that are under-performing. And we're very unlikely to raise a slave from the dead because it's much cheaper to go to the market and buy a replacement.
Reverting now to the prices I propose, what kinds of actions might drow take if they TPK my party? Well, a Raise Dead is justified because the cost of the diamond (500gp) will be recovered by getting the slaves to market. That is a bigger statement than it appears because it reveals that the value of a sentient life informs how well you treat that life. At my prices, it makes sense to maintain skilled slaves in comfort and treat them reasonably well (drow predilections aside). Killing one imposes a loss that matters. That's not to say enslavement becomes a barrel of laughs, but at least your owners have a reason to feed and shelter you properly, and hold back from crippling punishments.
Could I suggest that before deciding on low prices for slaves in your campaign, there might be value in thinking about what you want those prices to motivate.
[Edited to reduce Tier 1 and Tier 2 prices to reflect 4gp and 8gp per day earning assumption, rather than 10gp and 50gp which now seems too high.]
[Edited to add suggested dice rolls for prices (when random distribution is wanted).]
Slavery
Slavery is common in the Underdark, being most practiced by drow, duergar and fomorians. About 1/5 such creatures own on average 5 slaves, while 1/50 own on average 50. About 1/10 slaves are skilled, of whom 1/10 have tier 1 character-class equivalence. Old slaves are rare: most are young or adult. Adult slaves in good health are priced on the basis of 2 years earnings from their labour, and are expected to last 10 years in service. A seller could be forced down to half the starting price through circumstance or hard bargaining. Prices are sometimes paid in trade goods or promises of goods such as shares in future harvests.
Menzoberranzan (pop 20,000 free)
Type...........Slaves.......Usual Price
Unskilled......40,000.........150gp (3d4*20)based on 2sp earnings/day
Skilled...........4,000.........1500gp (3d4*200)based on 2gp earnings/day
Tier 1...............400.........3000gp (3d4*400) based on 4gp earnings/day
Tier 2.................40.........6000gp (3d4*800) based on 8gp earnings/day
Tier 3..................4.........priceless
Tier 4...............0-1.........priceless
Epic+..................0.........priceless
My assumptions are 1) based on large-scale slavery in the real world (US and UK) slaves are priced based on anticipated profits from their labour, 2) most slaves will remain in captivity for 5-10 years before dying or escaping, 2) owning a slave comes with costs and risks that more than halve their earnings for the purpose of calculating anticipated profits (hence they're valued on less than half their expected lifetime earnings). I based costs and earnings on PHB 157-159. I believe some readers are going to feel here that my values are too high so I'd like to explain why I believe it is important that they should be high. I based the slave population numbers on real world figures, bringing down the top end to reflect less efficient mythic-medieval logistics. Slaves are in addition to the free population, i.e. in 1479DR Menzoberranzan contains perhaps 60,000 sentient beings, 2/3rds of whom are slaves. I used my "order of magnitude fewer per tier" rule of thumb for slave skill levels. We know that there are at least some tier 1 or above slaves in Menzoberranzan

Why this matters is that the price we put on slaves establishes a value for each sentient life. We're also dialling in our level of motivation for slave-taking. For the sake of argument, let's say we put a fixed price on slaves of 100gp. We're creating an economic puzzle because (again using the earnings from the core rules) taking skilled slaves becomes wildly profitable. So long as you hold on to them. Thus, no slave markets because how common could it be to sell slaves that are hugely more profitable to keep? Part of our economic puzzle is then also understanding why no one joins the dots and offers more than 100gp for a skilled slave? Ratcheting up the prices. Or let's say we suspend disbelief and say there are slave markets anyway? In that case we are hinting toward a brutal campaign world because it's so cheap to acquire a new slave relative to the profits they'll produce. We'll happily get rid of slaves that are under-performing. And we're very unlikely to raise a slave from the dead because it's much cheaper to go to the market and buy a replacement.
Reverting now to the prices I propose, what kinds of actions might drow take if they TPK my party? Well, a Raise Dead is justified because the cost of the diamond (500gp) will be recovered by getting the slaves to market. That is a bigger statement than it appears because it reveals that the value of a sentient life informs how well you treat that life. At my prices, it makes sense to maintain skilled slaves in comfort and treat them reasonably well (drow predilections aside). Killing one imposes a loss that matters. That's not to say enslavement becomes a barrel of laughs, but at least your owners have a reason to feed and shelter you properly, and hold back from crippling punishments.
Could I suggest that before deciding on low prices for slaves in your campaign, there might be value in thinking about what you want those prices to motivate.
[Edited to reduce Tier 1 and Tier 2 prices to reflect 4gp and 8gp per day earning assumption, rather than 10gp and 50gp which now seems too high.]
[Edited to add suggested dice rolls for prices (when random distribution is wanted).]
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