Mercule said:
Okay. Looks like I'm the lone dissenter. I'll accept that we just had a bad run.
You're not alone. There are many people who think sleep sucks.
I, however disagree. I think you have had an experience involving bad luck on the part of the players, and have yet to use it "right".
Sleep IS swingy, in that it's kinda poor if it all goes wrong. It can go wrong in many ways:
1: The slow doesn't help, because the targets are within 2 of their opponents anyway
2: Most of the attacks miss, and you don't even get the chance to have any fall asleep
3: All (or most) the targets make their save
4: There are very few targets in the inital area
However, all of these can be countered through better use of it, and a little luck:
1: Get everyone away from the targets until they fall asleep. If everyone stays more than 4 squares from a target, they can't get 'em (in melee anyway)
2: Use wand of accuracy with it. Or just roll better. Seriously, on a round in which the wizard rolls well they can sleep a whole lotta guys.
3: Fluke out and have a bunch of 'em miss their save. You have no controll over this, but it's sure nice when it happens. Sleep goes from teh suck to da bomb if you pardon my crappy slang.
4: Work it so there's lots to target. If you get the party working together you can have the fighter Tide of Iron and the rogue whassitcalled push guys into the area before hitting it with the sleep.
Anyway, it can be really good with a little luck and some tactics designed specifically to make it better.
Fitz