"sleeper" spells you didn't realize were so good


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Actually I've come to the conclusion that Slow is a heck of a spell. You reduce them to one attack per round, lower their AC, and lower their movement. It's also an area effect spell with a will save.

Got some big bad fighters giving you grief? Slow em. I have seen it used to pretty damned effective ends.

buzzard
 

Last night I used Message to scream at a goblin in Infernal, with just enough goblin words to scare the bejesus out of him. Used the demoralize option of Intimidate. Loads of fun, if not very effective. :)

PS
 


Don't have 3.5 so my comment is 3.0 style.

Grease and Blindness/Deafness. Friend of ours was just about to start a new campaign, we had maybe done 1 session of it under 2E, when 3E came out. He rewrote the whole thing quickly to 3E and we went to town. The world was very anti magic but I was playing a wizard heh. Paladin in our group would have killed a wizard on sight but he just thought I was a bad fighter b/c I naturally didn't wear robes and such. Other guy in the group was a Thief/Cleric and the Paladin was alright with that b/c they shared the same god I think.

I learned the power of those 2 spells very quickly. We were sneaking into a camp and taking out sentries along the way. A group of them are walking the compound and I cast grease under them. They all fail their saves and fall down, having trouble standing again. I believe that our DM ruled the grease to be flammable and we used a flaming arrow to take them out.

Blindness was just a common occurrence and the Paladin (the character was VERY stupid) always thought their helmets must have fallen over their eyes or something. This was a ton of fun and I learned exactly how flexible a couple of dinky spells could be heh.

Hagen
 

Spatula said:
Penalties stack, but IIRC not if they're from the same source (i.e. a particular spell). I could be wrong about that, tho.


The 3.5 quote you're looking for is:

Stacking Effects: Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves.

-Hyp.
 

It's not crazy powerful, but my sorcerer seems to wind up casting ray of frost a whole lot.

Very useful for fighting fires, and for making friends with anyone who likes cold ale.
 

spyscribe said:
It's not crazy powerful, but my sorcerer seems to wind up casting ray of frost a whole lot.

Very useful for fighting fires, and for making friends with anyone who likes cold ale.

It's a lot more useful for an Arcane Trickster.

-Hyp.
 

I´ll try one more time..

Asmo wrote:

"From wich book does Polar Ray comes?
And what does it do?

Asmo
(Who plays an Arcane Trickster at the moment) "

Asmo

I would be glad if someone could answer my simple question.
 

Asmo said:
"From wich book does Polar Ray comes?
And what does it do?
Players Handbook 3.5 p.262

'Polar Ray
Evocation [Cold]
Level: Sor/Wiz 8
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6).
Focus: A small, white ceramic cone or prism.'
 

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