Slightly OT: Yea Gods I'm too powerful for my level!!

Is this an isolate accident? Is the DM known to do this sort of stuff? Maybe the ring is horribly flawed or cursed, and you just haven't found out yet.
 

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Zappo said:
Is this an isolate accident? Is the DM known to do this sort of stuff? Maybe the ring is horribly flawed or cursed, and you just haven't found out yet.

Zap, it's a distinct possibility. However I do know, from my friend that he's known to be a monty haul DM...so it's probably not the most isolated case. Still, something like this, feels like you give a wizard a staff of magi and a robe of magi.

Zhure, on more thing, I already gain a +1 effective caster level on my magic missile...so as it stands now I cast 3 per round. Thus such a ring only increases my power. (Scion Feats, you know I love them. :) )

Nifft, I might take that into consideration. After all there's no "remove and you're screw" ability for the ring. Still just wait and see. (I have a feeling we are going into the Temple of Elemental Evil. Basically because the Cult of Elemental Evil was mentioned...)
 

I have a 10th level Wizard walking around with a Staff of Power right now. The party's fighter has Demon armor and their on a quest to retrieve the hand and eye of Vecna...and use them. Every member of the party has at least one major magical item and numerous medium and minor ones. The wizard is a necromancer and the cleric backs him up with similar powers and the party is slowly amassing an army of undead. Next we have the cohort chain going on at its max efficiency.

Why so overpowered? Their on a quest ordained by Vecna himself. The old lich is attempting to gather certain powerful artifacts to him (ie, his hand and eye; the regealia of evil (BOVD), the BOVD itself and several more plus a few of my own design) in an attempt to purge the world of all other religions except his cult.

You see, Vecna has discovered a way to get rid of the rest of the gods. There's a method to kill them. The Vashra discovered it centuries ago but have so far been unable to utilize it. So of course, they kept it a secret...so Vecna knows. ;) Vecna needs a band of mortals to kill the gods for him. Its that simple and seemed foolproof...until Olidammara found out. :rolleyes: He promptly told Heirounous. Now a band of paladins are rooting out hidden cultist cells and eliminating them.

Therefore, my party has raided the vaults for as much items as they could and have fled, leaving what they couldn't carry to be destroyed. Their enemies are as well equipped if not better so. Its going to be a helluva campaign.

Sorry to derail the thread.
 

My Wizard in a FR campaign has a similar item, it is a Ring which incorporates the effects of three Rings of Wizardry (I-III), a Ring of Evasion, and is Intelligent to boot. The biggest difference is he made the ring himself and is 17th level. This item you have is ridiculously overpowered for your level and is indicative of poor GM-ing in my opinion. For the price of that item alone your entire party could have +3 Weapons and Armor and still leave enough left over for you to hire a hireling of your own level for a year to do nothing but stay between you and enemies to make it easier for you top successfully cast your spells (and you could outfit your hireling in +3 Armor and a weapon as well). It's silly and unbalancing.

So, how to deal with it? Become paranoid that you are not powerful enough to safeguard something so valuable, and become paranoid that your having it makes you a target of more powerful spellcasters, and eventually sell it to better equip the entire party. However you can obsess about the ring still, to the point that someday when you feel you are poweful enough to both wield and keep such an item, you make it yourself.

edit: spelling
 
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Larry: While I'm not sure I agree with everything you said, I do agree on the poor thinking part. (At least as DM.) But we'll see.

Arc: That's fine you put a little input into the thread. Even if it wasn't quite what I was looking for. Thank you in any case.
 

I really don't know what you should do.

I can, however, tell you what any non-good wizard / sorcerer of level 12+ would do: kick your ass into orbit and take the ring.

But of course, since your DM gave it to you, no-ones going to take it away. But someone would be intrested in acquiring the ring, in a normal campaign world.
 

Numion said:

I can, however, tell you what any non-good wizard / sorcerer of level 12+ would do: kick your ass into orbit and take the ring.

Wouldn't it be hard to take his ring, if his ass is in orbit?

Sorry, Numion. It had to be said.


Hong "is drunk again" Ooi
 

I think he meant it in the opposite order hong. ;) But yes Num, I would agree, any smart, and powerful SORCERER (wizards, it has no effect on) WOULD take it.
 

I guess my only piece of advice for my fellow Scarred Lands guy is to be careful how you bring it up to the GM. We all know how protective we get over the craft sometimes, and if someone infers that you're not running the game right (well-intentioned or not), feathers can get ruffled. I'm sure you have a tactful approach planned out, but I just wanted to throw out the reminder.

And of course, if things go really bad, you can always slide a few states over to NC and start up a new campaign. ;)
 

hong said:


Wouldn't it be hard to take his ring, if his ass is in orbit?

Sorry, Numion. It had to be said.

What, he keeps the ring in his ass? Pulp fiction style!

Sorry, hong. It had to be said.
 
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