Interesting views. Coming from 1e onward we've always thought there were three speeds: Slow, Medium, Fast.
Fast is the Monte-Haul world where after a successful completion of an adventure (usually 1-3 sessions of 6-8 hrs.) you gained 2 levels - 1xp (1e rule).
Medium (in 1e and 2e) meant it generally took 2-3 sessions to gain both 2nd and 3rd level, then a number of sessions equal to CL to gain the next. Thus it would take 4-5 mo. to get to 5th and another 1 1/2 mo. to get to 6th.
Slow Growth meant straight xp. but only for the monsters fought (old D&D gave xp for treasure and magic). That could mean a year to get to even 5th level. However, that didn't always work out as when we decided to do an adventure that was way beyond our 1st level but with good tactics we succeeded and wound up gaining two levels from the start.
I ignore the 3.5 xp and do it according to time played and roleplaying done. I figure that way I can slow things down or speed up as necessary. However, I, too, think Slow Growth rocks but I suspect most people are against it. Everybody always wants MORE!
If you like slow growth, consider doing a slow start world. In it, PCs start out as regular joes, not PC classes. Instead they start out as NPCs, or any classes you want. Then they have to earn xp just to become 1st level. It's fun to see the 1st level Farmer duking it out with an Orc. Certainly someone out there has a variation for it.
Fast is the Monte-Haul world where after a successful completion of an adventure (usually 1-3 sessions of 6-8 hrs.) you gained 2 levels - 1xp (1e rule).
Medium (in 1e and 2e) meant it generally took 2-3 sessions to gain both 2nd and 3rd level, then a number of sessions equal to CL to gain the next. Thus it would take 4-5 mo. to get to 5th and another 1 1/2 mo. to get to 6th.
Slow Growth meant straight xp. but only for the monsters fought (old D&D gave xp for treasure and magic). That could mean a year to get to even 5th level. However, that didn't always work out as when we decided to do an adventure that was way beyond our 1st level but with good tactics we succeeded and wound up gaining two levels from the start.
I ignore the 3.5 xp and do it according to time played and roleplaying done. I figure that way I can slow things down or speed up as necessary. However, I, too, think Slow Growth rocks but I suspect most people are against it. Everybody always wants MORE!
If you like slow growth, consider doing a slow start world. In it, PCs start out as regular joes, not PC classes. Instead they start out as NPCs, or any classes you want. Then they have to earn xp just to become 1st level. It's fun to see the 1st level Farmer duking it out with an Orc. Certainly someone out there has a variation for it.