Smack Down under 10

RigaMortus

Explorer
I recently read the smackdown post, very entertaining and informative. The one problem I have with it is that it is for maxed out characters. Level 16+ it seems. Well, there was maybe 1 post in there was for a level 10 and under smackdown, but that would be about it.

So I am wondering, are there any other good smackdowns for character levels 10 and lower? If ya got one, why not share. I like reading all these ideas, they give ideas of my own as far as character concepts and what to throw at my players. Anyways, if ya got something to share, please post it here. Level 10 and under Smackdowns.
 

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let's see

I think I got one: might need some modification though.
The Crit master
F8/Barbarian 1/ranger 1. Human
He has 4 feats (Lv)+1 (human)+ 5 (Fighter)
So:
ambidextry (free)
two weapon (free)
weapon focus (scythe)
weapon focus (light pick)
imp-critical (scythe)
Imp-critical (light pick)
power critical (scythe) from MoW
power critical (light pick)
weapon spe (scythe)
weapon spe (light pick)
monkey grip
improved two weapon fighting

You need a +1 flaming burst version of these two weapons and a potion of true strike (a potion of haste in case you don't have a mage to help you).
Now when facing Big Bad Monster tm:
The party cleric cast GMW on your weapons (makes them +3) before combat, as well as a bull strength (empowered would be nice). The mage cast haste (or you drink a potion of haste) on you at the beginning of combat. A bless from the cleric might help.
Then you attack (raging) at +10 +8 (Str)+3 (GMW)+1 bless +1 (focus)-2 (monkey grip)-2 (two weapon)=+19 and +21 for the light pick.
For a full attack:
You use power crit once with each weapon so automatic crit (well with +19 you should be able to confirm easily)
So (1d8+8+3+2)x4+3d10+1d6 for the first hit, then (1d4+4+3+2)x4+3d10+1d6 for the second=158 of damage in average, then you still have two other attacks (avg of 21 and 13).
Total:192 points of damage. (or a lot more if you crit with the 3rd or 4th hit)
Lot could be improved, but that's the general idea
 





5th level? Well, a hasted mage with a quickened magic missle and two maximized magic missles will do 60-75pts of damage with no save... that works well for me. But since I dislike mages I'd have to go with the Paladin who's charging and smiting with the appropriate charge feats. That rocks pretty hard.
 

Ah this one should work better.
First convince your DM to let you play an animal with ECL0, like a awakened rat. Make him a psion (psychoportation) L10
as a rat you should have a HUGE bonus to dex (don't have my MM with me, think it's +6).
So at L10 you have 18+6+2 (L4-L8 advancement)= 26 dex.
You have a truckload of PP.
Just to make sure take power focus and greater power focus, and power penetration, greater power penetration.
1)You'll also need a custom (at your size) made belt of strength +6 (your sole item)
First thing to do is to manifest animal affinity (available thanks to the belt strength bonus) about 10 times. The sage ruled that it wasn't a "bonus" and stacked with itself!
Now you have a dex of 51
So the DC against you L5 power (you should be able to find a save or toast among those) is 1d20+4 (G focus)+5 (power lv)+20 (stat)=39 on average.
2) Ok now without animal affinity, you need a custom made belt of dex+6 and a psionatrix.
DC 1d20+11+4+5+1 (psionatrix)= 31 on average
That's 37000 GP of equipement so it might be too much.
But the basic idea is there: awakened animal+psion =insane DC
 

If you want smackdown tricks - here goes:
Note - not all of these tricks work in all situations - but they are very very nifty.



Ye old top 10 tricks to Smacketh Downeth Munchkinism, Power Gaming PC's. Min/maxers, or just to be a Mean GM and take the kiddie gloves off.

1. Dispel Magic (lower level), Greater Dispelling (mid levels), and Mordenkainen's Disjunction (high levels)
- this goes a long way to ending Magickal tricks and magic items

2. Ye Rogue - with all those sneak attack dice - How can I deprive an opponent of His dex bonus to AC ... Oh let Me count the ways... Worse - use a wizard turned assassin.

3. Divide and Conquer:
Take control of PC mind - then use Munchkin PC against rest of party. Much fun ensues as PC's are forced to save friend without killing Him:
suggestion, confusion, dominate person, dominate monster, and similar spells work wonderfully in this regard.

4. Irregular terrain:
Get the PC's airborne, underwater, underground, or even on another plane. Anti-Magic, or Dead Magic(FRCS) areas work as well. Sometimes, the terrain itself can be hostile (see plane of fire - MotP) They must adapt - or die.

Suggestion: do NOT use the players use the cheesy "planar adaptation spells". Make them think and be creative.

5. Traps, Tricks, and other Troubles.
One need not use a monster to kill. Several good books on traps have existed over the years; the grimtooth series was comical but had some serious suggestions as well. There is an upcoming book from WotC on this topic as well.

6. Ye old wand of enveneration - energy drain spell; or energy draining SLA or SU monster. (Bring out yer dead!!!) Preferably make chief evil villan a necromancer with this item. Proceed to zap depleted PC's without mercy.

7. Feeblemind - (enough said)

8. Why is it the PC's ALWAYS seem get the drop on the baddies? Use an ambush.

Lower levels:
While you are walking down the path... (hidden NPC hobgoblins makes attack rolls against random PC's) a hail of arrows comes at you. - AMBUSH!!! -

Mid Levels:
Open up with a fireball or magic missile for the "direct" solution - Alternately a web or entangle spell can be used for the "indirect" method.

High levels:
**** Reqest is for mid level smacks only ****

Of course; smart NPC's are going to shoot at unarmored or lightly armored (wizards, monks, rogues, sorcerers) or characters that advertize spellcasting power (clerics who carry their holy symbols openly) first, depending on discrminatory nature. :)

9. Strike while unseen:
Invisibility and improved invisibility - in conjunction with points 2 and 8 make for very deadly situations

10. Use poisonous monsters, or poisoned blades.
Con poisons tend to kill outright, while poisons that don't strike at the constitution stat disable, rather than kill. Once a given character realizes what is happening - much fun ensues, depending on the poison used.
 
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I've finally worked out some kinks of a smackdown i'd been working on. Taking out a wizards/sorcerer safely in one round. This uses the OA rules and feats from a few sources. OA let me swap out Deflect Arrows for Freezing the Life Blood.

For stats you want a high Wisdom, probably an 18. While he can kill in a round at 6th level, you want a 13+ Dex for Spring Attack. I give 32 point buy so I'd buy: 14 Str, 10 Con, 14 Dex, 10 Int, 18 Wis, 8 Chr. 5 points in Tumble are nice, whatever other skills.

01Monk1: Stunning attack, Unarmed Strike, Improved Inititive, Combat Reflexes
02Ftr1: Dodge
03Ftr2: Expert Tactician, Mobility
04Ftr3:
05Ftr4: Spring Attack
06Monk2: Freezing the Life Blood, Death Blow

Smackdown is pretty much finished here, but i'd get Weapon Focus, Weapon Specialization, and maybe Weapon Finesse later. The Monk has a +2 Wis item and upped his Wis at 4th, ,and will again at 8th. He has boots of Striding and Springing, and maybe a +2 Dex item?

Ideally 1st round Monks action comes around. He doesnt even need inititive, but it helps and he might have it with high Dex and Imp Init. Monk springs in towards the spellcaster, takes an attack action to hit and uses Freezing the Life Blood. Wizard fails the Fort save DC 18 (hes 6th level too). Wizard takes no damage but is paralized for 1d4+1 rounds. According to OA a paralized character stands "rigid and helpless , unable to move or act physically. (emphasis mine) The wizards loses his Dex bonus and the Monks Expert Tactician kicks in. The monk gains (according to S&S) "an extra attack or...anything that can be done as a melle attack or a melee touch attack, including attempts to disarm,..."ETC. Facing a Helpless foe the monk uses Death Blow to coup de grace the wizard with his Expert Tactician action. He then springs the rest of the way out of combat.

You definitlly want to keep pumping Wis to get the save up. At later levels i would take maybe Unbalancing strike for Fighter types. I might also go for Shadowdancer so you would basically always be Spring Attacking from and to hiding. Lots of options to further augment this low level smackdown.

Roland Delacroix

EDIT: changed the initial race to human, which let me get spring attacl before 8th. PS the attack action coup de grace is GM interpretation, but keep in mind it is a 7 feat combo. And three more for Spring Attack.
 
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