Smack Down under 10


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Monks in OA can freely multiclass and return, and from what i hear its a common enough house rule anyway. Even if not you could instead start as a fighter till your BAB is high enough to get Freeze Life Blood and others, then pick up 2 levels Monk, then go back. And if you are not using the OA rule to swap out Deflect Arrows for martial arts feats it just sets the level back from 6, probably still under 10th level though.

Quick Edit: This is a decent combo, but gets a lot more deadly when you couple it with a Psi Warrior instead of a fighter. You get the one round kill at a later level, but the psi powers really help in general smack laying along the way. Use the Death Blow combo on the Arcane casters with low Fort saves. Facing warrior types use Unbalancing Strike (Ref save or lose Dex) and use the Expert Tactician attack to do an Unavoidable Strike with a Claw of the Vampire and burning a PP for Psionic Fist (+1d4 dmg). He will be hitting AC 10 almost always like this. The original poster wanted an early game combo though, so i went with the early game ass kicker.
 
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Honestly - why bother with the other feats there?

Your point evidently is to go get the "freezing the lifeblood" feat. expert tactician, and death blow.

Dodge, mobility and spring attack seem like fluff.

you probably just have to take a bunch of ranks in tumble - and focus on maxing that skill - dc 15 avoids attacks of opprotunity - and IIRC it is a monk class skill.

With spring attack - all you are doing is making it so you don't have to stand right next to the wizard's dead body - and that doesn't sound like THAT big a deal.
 

You cant take Freeze, Expert Tac, or Death Blow as fighter bonus feats so there are three open feat slots. The others are requirements for Exp Tac and Freez. Yeah, they are fluff cause He has three open feat slots till Freezing the Life Blood. I felt Spring attack was better to stay out of combat since you are low AC, low HP. If I was going with the psi warrior i'd take other feats, but even the fighter can take a different chain that more suits the players. At higher levels take Stunning Attack so your DC to stun rises, and even if they fail the Freeze/Unbalancing check they have to make a Stun check too. Then Expert Tactician Freeze/Unbalance again and use your first attack to CDG/Unavoidable strike the Stunned and Helpless foe.

Plus its just cool to leap out of the shadows into a group of bad guys, kick the wizard in the junk, snap his neck, and leap out into darkness while the bodyguards all ask "what happen!" :D

Magus_Jerel said:
Honestly - why bother with the other feats there?

Your point evidently is to go get the "freezing the lifeblood" feat. expert tactician, and death blow.

Dodge, mobility and spring attack seem like fluff.

you probably just have to take a bunch of ranks in tumble - and focus on maxing that skill - dc 15 avoids attacks of opprotunity - and IIRC it is a monk class skill.

With spring attack - all you are doing is making it so you don't have to stand right next to the wizard's dead body - and that doesn't sound like THAT big a deal.
 


Roland Delacroix said:
Plus its just cool to leap out of the shadows into a group of bad guys, kick the wizard in the junk, snap his neck, and leap out into darkness while the bodyguards all ask "what happen!" :D

Unless you're the wizard! :D
Awesome smackdown though!

So who else has some?
 

Coup de Grace is a misc type full round action (changed to standard by Death Blow!), not an attack type action. It's not a matter of interpretation by the DM, it's a chart in the PHB.

I've got an idea, but I don't know if one can dual weild and greatsword and still use armor spikes as a secondary weapon. In the right conditions, however, he can already do over 100 damage in a round (average damage figures assuming all attacks hit against an opponent denied dex). He can even make use of the Combat Reflexes req for Expert Tactician.

Rogue 7, Fighter 2. 18 STR at 9th level. +2 Tentacle Greatsword (BoEM), Boots of Speed and Elvenkind, Cloak of Elvenkind, etc. Expert Tactician. 4 attacks at 2d6+8 +4d6 sneak. For pure damage dealing, you could probably lose the fighter levels, but I wanted the attacks, HP, and feats.
 

Victim said:
Coup de Grace is a misc type full round action (changed to standard by Death Blow!), not an attack type action. It's not a matter of interpretation by the DM, it's a chart in the PHB.

True, however what can be done with the extra action granted by Expert Tactician IS DM interpretation, as you can see where i quoted it above. There are a few reasons to allow it. Death Blow is obviouslly a single attack that kills instantlly. This combo is also the culmination of a 7 feat chain, so it better be pretty tight. There is also some abiguity between what a "standard" and "attack" action are. According to the PHB pg. 122 "The attack action is a standard action." See RigaMortus's other thread if you want to see the ambiguity and DM interpretation in (no pun intended) action.

Regardless, the Expert Tactician Death Blow is just icing on the core Freezing The Life Blood/Death Blow cake. You could just as easily be Hasted at those levels, or be wearing Bracers of the Blinding Strike or any number of things to give you another action. Still, with Expert Tactician and, say, Haste you would get even more attacks. Hit first with a double Stunning attack AND FtLB and he's bound to fail one of the saves. Use the Expert Tactician attack to try FtLB again, then Death Blow next round. And with feat slots to still get Imp. Trip, and/or Cleave, you could get quite a few free attacks per round.
 

Roland Delacroix:
>>There is also some abiguity between what a "standard" and "attack" action are. According to the PHB pg. 122 "The attack action is a standard action."<<
There's no real ambiguity:

The Attack Action is a Standard Action which allows a single Attack.

(as opposed to the Full Attack Action which is a Full Round Action allowing multiple Attacks)

An Attack is one iteration of attack roll and dealing with the consequences. Trips, Disarms etc are options for Attacks (i.e. can be made as the single Attack permitted by the Attack Action, or as one of the Attacks permitted by the Full Attack Action)

An Attack is NOT an Action at all. This is where your confusion comes from.

AoO and (IIRC) Expert Tactitian grant extra Attacks, NOT extra Standard Actions, and NOT extra Attack Actions.

No ambiguity _unless_ you introduce it by being imprecise with your use of the terms Attack and Attack Action.

(IFAIK, NOTHING grants and additional Attack Action - only Attacks or Standard / Partial Actions - cf: Haste -> Partial Action, AoO -> Attack)

The term Attack is not defined per-se in the SRD, no PHB to check here...

You can look these terms up, however, in the online dnd3e glossary:
http://evergold.iwarp.com/ph3glos/
But beware: popup city (i feel the need to warn of these when recommending a link), Attack and Attack Action are even right next to each other...

note: extraneous emPHAsis mine :)
 

Greetings

This is the "Cedric" smackdown, a 7th level cleric of St-Cuthbert I play. He has the destruction domain. It requires 2 short duration spell and one long duration spell.

Use a club, cast spike on it,

+7 to damage, +2 to hit

Divine power BAB = 7, strenght = 18 (+4 to damage, + 7 to hit)

Divine favor (+2 to hit, +2 to damage)

Smite : + 4 to hit, + 7 to damage

Charge +2 to hit:

Total: + 17 to hit, + 20 to damage

if you feel lucky, power attack: +10 to hit, +27 to damage. You can make this smackdown stronger with rhino hide, a 2 handed weapon, or other spells, or feat of strenght added to it, but I wanted to show what my PC could do.

Ancalagon
 
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