One thing that I never liked was how shields were handled.
I never had a problem with the abstract nature of combat otherwise, but shields bugged me.
Shields simply adding +1 or +2 to AC doesn't model well how one uses a shield in combat. There are many historical example of warriors whose primary, or only, armor was a shield. If used correctly, having a shield can be almost as good as wearing armor. Also, medieval fighters preferred wooden shields, so that an enemy's weapon would get stuck in them. This isn't modeled at all in any edition as far as I know.
The problem is that I'm one of those who hates having to roll too many dice and add up too many numbers. I fear that any realistic shield system would slow down combats significantly, just like the AoO rules do. Fast and thrilling combats means more to me than tactical realism. So while I've always just used the abstract handling of shields, I've only accepted it as the lesser of two evils.
I never had a problem with the abstract nature of combat otherwise, but shields bugged me.
Shields simply adding +1 or +2 to AC doesn't model well how one uses a shield in combat. There are many historical example of warriors whose primary, or only, armor was a shield. If used correctly, having a shield can be almost as good as wearing armor. Also, medieval fighters preferred wooden shields, so that an enemy's weapon would get stuck in them. This isn't modeled at all in any edition as far as I know.
The problem is that I'm one of those who hates having to roll too many dice and add up too many numbers. I fear that any realistic shield system would slow down combats significantly, just like the AoO rules do. Fast and thrilling combats means more to me than tactical realism. So while I've always just used the abstract handling of shields, I've only accepted it as the lesser of two evils.