Exactly. IME people who have trouble with this concept also complain that it's Strength that modifies attack rolls, rather than Dexterity. Once you get the "to-hit" vs. "to-hurt" distinction, it makes a lot more sense.RangerWickett said:Wayne, armor makes you 'harder to hurt,' not 'harder to hit.' Or rather, it makes your flesh harder to hit, since that's what matters. It's still easy to hit your armor, but high AC means the stuff that can bleed is protected.
Oooh! That's a good one. I hadn't thought of that but now that you mention it, why can't you climb on a monster's back and stab away?RangerWickett said:I hate that you can't climb on the backs of monsters.
I'll second that. They're fixing the grappling rules in 4E so maybe they'll simplify the punching and kicking rules too, bring them into line with rules for weapons.Wormwood said:The fact that every edition of D&D turns punching, kicking or tackling someone a pain in the ass.
wgreen said:Exactly. IME people who have trouble with this concept also complain that it's Strength that modifies attack rolls, rather than Dexterity. Once you get the "to-hit" vs. "to-hurt" distinction, it makes a lot more sense.
Here's a strongly related peeve: touch attacks are made with Str, not Dex. Whassupwithdat???
-Will
Glad you agree!Li Shenron said:I second you on Animate Object, one of the very first things I noticed I didn't like in 3.0.
I think it should be whichever is better for the attacker. I do European 15th c. martial arts. One of our regular warm-up exercises is simply to lightly slap your opponent, a touch attack in D&D terms. People who are stronger can bat their way through a weaker opponent's defence. But quicker, i.e. more dextrous, people can circumvent a slower opponent's defence. I actually change my fighting style depending on whether I think I have the strength or dexterity advantage.wgreen said:Here's a strongly related peeve: touch attacks are made with Str, not Dex. Whassupwithdat???
Which would be kind of cool to have two fighting styles in the game. One based on DEX and the other based on STR.Zander said:I think it should be whichever is better for the attacker. I do European 15th c. martial arts. One of our regular warm-up exercises is simply to lightly slap your opponent, a touch attack in D&D terms. People who are stronger can bat their way through a weaker opponent's defence. But quicker, i.e. more dextrous, people can circumvent a slower opponent's defence. I actually change my fighting style depending on whether I think I have the strength or dexterity advantage.