RACES:
• +2 STR = -2 INT & -2 CHA and its ilk. Especially since point-buy includes no such disparity.
• Favored class as a stick rather than carrot.
• Cultural tendencies built into the race.
CLASSES:
• Lack of a sword-mage in PHB.
• Druid weapon/armor limitations as if metal isn't natural... also scimitar okay; longword bad‽
• The paladin vs. cleric as crusader/templar archetype; reduce cleric to light armor.
• Cleric as uber-buff kick-ass FTR.
• Max spell level based on primary stat (all WIZ are 19 INT, all CLR are 19 WIS, all SOR are 19 CHA).
DESCRIPTION:
• Alignment as a mechanic.
• 110-year old debutante elves.
EQUIPMENT:
• Random starting money with too large a range.
• Encumbrance
• Weapon weights... a 16 lb. falchion‽‽
• Incredibly silly double weapons.
COMBAT:
• ARMOR CLASS: Better armors should grant some kind of DR or reduce criticals.
• HIT POINTS: Too abstract.
• PC HP range too vast (4- to 340+) falling damage, fire damage, and daggers are laughable.
ADVENTURING:
• Better defined XP reward for non-combat
MAGIC & SPELLS:
• 100%: No effect should be 100% (immunities, detection, etc.)
• Spells that overshadow skills & abilites (knock vs. open lock)
• Some spell's power-to-level ratio.
• Reversable spell being separated.
• Wish and Miracle... HATE THEM. These are not meant for PCs.
• No wizardly animate object.
• Lesser healing unavailable to wizards.
• MAGIC ITEMS: Wands & staff "charges", alignment/class restrictions.
• Presto's magic emporium.
MONSTERS:
• The ridiculous mishmash of unrelated goblinoids.
• No humans in the MM. This discrimination must end.