Given the ability to easily resize magical weapons I'm rather annoyed they ditched weapon sizes for PC's when it would have avoided this silliness.
You can resize armour with the Enchant Magic Item ritual. Not weapons.
Furthermore, Mike Mearls has said on the WotC website that if you wield a versatile weapon in two hands, it counts as two-handed for the reading of powers and class features. Think of versatile weapons as being both one-handed and two-handed -- what matters is how you're using them right now.
Thank you for that quote.
So what?
Seriously. Why is this important? Halflings have classes they're good at and classes they're not good at, just like every other race. So they're not good at certain classes in a way that no other race is not good at the classes it's not good at. It's not a significant distinction.
Name one other race that actively gets a penalty to 4 classes. Let's say the Dwarf got a -2 on all attack rolls with arcane spells, because the designers decided they weren't good with magic (moving back to 2e here). If they got nothing to balance this out for when they played arcane classes, people would be up in arms!
3) Yes, but why would you do it?
Maybe you want a non-high-crit weapon for your halfling, but want one balanced with the scimitar. Maybe you'd make a +2/1d10 axe weapon for your goblin hero instead (lose high crit, up damage one step). There are a number of reasons why you would want to do it. The point is that it is the same as the versatile version, and can be wielded in one hand, and is balanced according to anyone I've talked to.
I've been wondering what's your reason for asking these questions?
Are you looking at this from a player's or from a DM's viewpoint?
Are you worried about the halfling being sub-par or about the rules for small creatures being not well though out?
I am looking from a DM's viewpoint, though the problem was brought to my attention because of a PC I'm creating. This PC will likely end up using light blades, so it is unimportant to him, but it brought the issue to my eyes.
I'm not worried about halflings being sub-par, mostly. I'm worried about other races. I'm designing a small character race right now, and if I need to give them an additional bonus (if it's considered that the halfling has additional bonuses), then I'd really like to know.
But, primarily, I am concerned that the rules for small creatures are incomplete and not well thought out.
I don't think halflings make bad defenders, just different ones. A halfling paladin gets a great AC against OA's, and with the halfling feat gets another +2 when two medium creatures are near him (and as a defender, that happens all the time). Combine that with the halfling reroll and they are actually one of the best "tank" races for the defender. But in exchange for that, they do less damage. Fair enough I say.
Fair enough. But, again, that is only halflings. If that's the balancing factor, any new small race needs to be given similar benefits.
Aside from which, the race that suffers most ends up being the Ranger, as damage output is their livelihood. Defenders aren't in too bad of shape, and Warlords aren't all that concerned. It affects them, but not as much. But Rangers...
Sure, they can use Scimitars. But why should they
have to? Why should that be their single best option, hands down?