the8bitdeity said:Hello,
I'm curious to get people's take on this issue. It's not 4ed specific, but being that I'm going to be running some more 4ed encounters, that will be the context I'm apply the ideas to.
So firstly, I'm not trying to toot my own horn, but I consider myself a reasonably intelligent person (frankly I consider most gamers a cut above). So the question is, what's the best solution to running stupid monsters.
Let's use the Irontooth Encounter from KotS as an example:
So my players waded through the first part rather quickly, but as they moved inside they got pinned down rather badly. Also I had the minions whom were close to the two side entrances double back and surround the PCs. Needless to say it was a TPK after Irontooth became bloodied, and rolled no less than a 8 on his extra damage.
Now, my question is, should a Kobold whom has a reasonably low intelligence have the ability to think tactically in a fight? While they may not be able to read "War and Peace", or do a NY Times crossword, it seems reasonable to assume that they would know how to handle themselves in a fight.
The whole situation made me think about the concept as a whole. What do folks do to adjust tactically running monsters. On one hand I want every monster to be considered a threat, but Intelligence should have some play into this.
What do my fellow DMs do? How do you use monster Intelligence to affect tactics? This is less of a specific question, and more an open thread. I'm curious to hear the results.
I think it's sometimes more in the nature of the creature than it's intelligence. Kobolds, existing for generations as one of the smaller monster races, competing for space with stronger and more agressive races, will by nature have developed some pretty scary tactics to survive.
Look at it this way: I have a chipmonk living under my shed. I like to think that I am smarter than a chipmonk, but still he manages to thwart my efforts to displace him at every turn.