IceBear
Explorer
This thread AGAIN!
I have no issues with allowing a rogue multiple sneak attacks per round. At 20th level when that rogue above is dishing out those kinds of damage, he needs to be able to do that to survive.
There may be some validity that the rogue outshines the fighter overall because outside of combat the rogue has more skill points, but the rogue's sneak attack is what balances him with the other classes in combat.
So, the rogue does an ungodly amount of damage with multiple sneak attacks at 20th level, so does a cleric with harm or a wizard with timestop and followup spells, and so can a fighter. Sure, maybe the fighter can't do AS MUCH, but after the sneak attack is over, the fighter will have a better chance of surviving the retaliation that the rogue.
Anyway, I have no problems with sneak attacks as is. Reaper may be justified in stating that fighters need extra skillpoints, but sneak attacks do balance rogues in combat.
IceBear
I have no issues with allowing a rogue multiple sneak attacks per round. At 20th level when that rogue above is dishing out those kinds of damage, he needs to be able to do that to survive.
There may be some validity that the rogue outshines the fighter overall because outside of combat the rogue has more skill points, but the rogue's sneak attack is what balances him with the other classes in combat.
So, the rogue does an ungodly amount of damage with multiple sneak attacks at 20th level, so does a cleric with harm or a wizard with timestop and followup spells, and so can a fighter. Sure, maybe the fighter can't do AS MUCH, but after the sneak attack is over, the fighter will have a better chance of surviving the retaliation that the rogue.
Anyway, I have no problems with sneak attacks as is. Reaper may be justified in stating that fighters need extra skillpoints, but sneak attacks do balance rogues in combat.
IceBear