Ridley's Cohort
First Post
reapersaurus said:The simplest and most reasonable fix for this person would be to make sneak attack only useable once a round.
That elegantly stops the abusiveness of the combos while still giving the rogue a powerful pop in combat.
That is a very playable house rule. I have been in campaign that did that. My personal opinion is it takes a little too much away. I am sure others would disagree.
My biggest gripe is it makes the tumbling spring attack the One True Way to use sneak attack in melee. That has a certain John Woo logic to it, but I dislike cutting down the options for flavor reasons as much as mechanics.
Other variants that have similar effect:
(1) Degrading sneak dice: Each subsequent successful sneak attack in a round has 1 less sneak attack die. Multiple sneaks attacks are still powerful, but it takes some of the teeth out the 3+ SA combos.
(2) Half-dice for sneak attacks in the round after the first. Similar idea to above.