Sneak attatck of opportunity

Hypersmurf said:
If I run 120 feet and then stop, followed by which you shoot at me, am I running?
That is how charging is handled (i.e. the charge AC penalty last until the next round). Yes, this same statement wasn't implicitly included for running (nor climbing or balancing), but I'm not yet convinced this was on-purpose. Do we have any corroborating information?
 

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Hypersmurf, your interpreatation seems impeccable by the RAW, and I can certainly see the underlying logic.

But it seems a little silly that if you run past someone drawing an AoO or the Rogue had a readied action it is a sneak attack, whereas if it's on the rogues own turn it isn't. I will be houseruling in future that anyone who runs is considered running until their next action, same as somone casting a full round spell is considered casting until their next action. And before you call me a killer DM, this applied equally to PCs and NPCs. ;)
mvincent said:
That is how charging is handled (i.e. the charge AC penalty last until the next round). Yes, this same statement wasn't implicitly included for running (nor climbing or balancing), but I'm not yet convinced this was on-purpose. Do we have any corroborating information?
Excellent comparison.
 

Thurbane said:
I will be houseruling in future that anyone who runs is considered running until their next action, same as somone casting a full round spell is considered casting until their next action.

But he isn't! A 1 round spell continues casting until your next action; a full round action spell is completed in your turn!

mvincent said:
Yes, this same statement wasn't implicitly included for running...

Right. Or explicitly, either.

If Prone, Blind, and Squeezing penalties apply because you are Prone, Blind, or Squeezing, not because you were Prone, Blind, or Squeezing, why should Running penalties apply because you were Running? Charging has an explicit note to say the penalty lasts until your next action. Running doesn't... so if you've stopped running, why should the Running penalty continue to apply?

-Hyp.
 

Hypersmurf said:
If I run 120 feet and then stop, followed by which you shoot at me, am I running?
If a character spends all of one turn running, and then all of his next turn running, did he ever actually stop running?
 

Hypersmurf said:
I manifest Hustle as a swift action, take the full round action Full Attack, and use it to make three melee attacks with my greatsword. At the end of the full attack, I use my Hustle-granted move action to sheathe my greatsword.
-Hyp.


Bad example since the Hustle power grants an "extra" move action.

Anything that adds "extra" actions already goes outside of the normal rules doesn't it?


So what does the text mean in the PHB (actually it is also in the SRD - I looked again) then?

FULL-ROUND ACTIONS
A full-round action requires an entire round to complete. Thus, it can’t be coupled with a standard or a move action, though if it does not involve moving any distance, you can take a 5-foot step.
 

D&D FAQ said:
A full-round action, such as the run action or the withdraw
action, requires an entire round to complete but ends on the
same turn that it began (although you can split it between two
consecutive turns, as described under the “Start/Complete Full-
Round Action” entry on page 142 in the Player’s Handbook).

Marathoners in D&D World sprint in six second bursts. From a standstill, they take off full tilt for a six count, then completely stop and look around for danger. They don't do the whole long, continous movement thing. :)

-z
 

Hypersmurf said:
why should the Running penalty continue to apply?
Only because it seems intuitive and within the writer's intent, but I'll admit you have an excellent point.

I'd be curious what the Sage, Customer Support, and/or the original writer would say.
 

Hypersmurf said:
But he isn't! A 1 round spell continues casting until your next action; a full round action spell is completed in your turn!
Gah, that's what I meant (1 round spell)! Damn legalese! :p
Hypersmurf said:
If Prone, Blind, and Squeezing penalties apply because you are Prone, Blind, or Squeezing, not because you were Prone, Blind, or Squeezing, why should Running penalties apply because you were Running? Charging has an explicit note to say the penalty lasts until your next action. Running doesn't... so if you've stopped running, why should the Running penalty continue to apply?

-Hyp.
I agree that by the RAW you are probably correct, however by "common sense" you may not be.
 

mvincent said:
Only because it seems intuitive and within the writer's intent, but I'll admit you have an excellent point.

I'd be curious what the Sage, Customer Support, and/or the original writer would say.

Sage says that the Run penalty only applies during the character's turn. See FAQ quote in my post above.

-z
 

Imagine a reverse scenario, where some special attack can only be applied against a stationary target (can't think of a sepcific example off the top of my head) - would it be fair to say that a character that just used a full round run action, and will continue with another full round action next round, qualifies as a stationary target? By the RAW, perhaps, but by any measure of common sense, of course not.
 

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